This update brings many changes to the core systems, both technical and visual, aiming to make testing more complete and closer to a real gameplay experience.
Now you can also play the game without downloading it! Here the game page: https://studio-ikhi.itch.io/the-cerulean-forger

Main additions:
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New technical map: replaces the old test map, featuring three enemies of increasing strength. It also includes useful functions such as manual weather switching and a special event for Hako.
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Items: added collectible items with a sparkle effect, the “Take” action in battle, and a variety of new resources, healing items, and state-related items. Some items can also be thrown during a turn to hit enemies, ignoring obstacles.
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Battlefield obstacles: up to two obstacles are now randomly generated (damage, low, or high), affecting movement and how attacks work.
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Move categories: all moves are now classified as Melee, Ranged, or Anywhere, each interacting differently with obstacles.
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Inventory redesign: completely reworked with four tabs (story, resources, healing, states), stack limits, coin counter, and a clearer item panel. The interface now adapts better to combat needs.
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Settings: added options for interface size, glow effect, and a new borderless window mode.
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Other improvements: reorganized inventories and saves, refined lighting and weather effects, improved combat feedback (flashes on damage/healing, HP bars), and several balancing adjustments.
Fixes: resolved issues with audio transitions, weather changes, state duration, battle turn sequence, damage calculation, inventory handling, and movement overlaps.










