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Studio Grimoire

10
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A member registered May 21, 2025 · View creator page →

Creator of

Recent community posts

this game specfically will be made in godot. honestly, i made this game to start off on the engine and get used to it a bit. i will try to update it further, i have a few ideas for it!

i appreciate you brother!! i cant wait to add more and work on this project once i have time, thank you for your support

(2 edits)

The movement mechanics have now been greatly improved! After polishing it up a bit I will be moving on to the very acclaimed combat system!

These 2 updates will NOT be put into the current alpha version of the game however, instead it will be in a future version of the game!

Please stay tuned for further updates!

BTW, I noticed that calling this current version a Demo is incorrect so I've gone ahead and changed the naming to Alpha instead.

I'm sorry to hear about the lag. Further optimisation will be a priority in upcoming updates as well!

I very much like the idea of a shield.

So, to narrow it down, I plan on combining the difficulty of a Soul's game with the stylish aspects of the NieR series. Combining them both to create a unique combat system.

I plan on adding shield bashes, parries, air attacks, dash attacks, dive attacks and much more.
Please stay tuned!

Since you're being honest, I will be too.. This is, in fact, a school project and was made with very little time. I acknowledge that the game may not be perfect, but I'm not sure what you're expecting from an indie developer who has just emerged a few weeks ago and created their first game.

I'd also like to clarify that I did not add any motion blur to the game, so I'm not sure where that is from. And I cannot pester enough that the Combat was the last edition, and it will be the first thing that will be updated.

As for the rolling, it's inspired by the Terraria dash mechanic, which I think works well. What would you have suggested the key for the roll be? The shift? That's for the sprint, the Ctrl? That's for the crouch, the "R" key? Already tried that, and thats frankly tedious and annoying to press every time, and not very easy to evade in quick succession. I suggest you try it and see how you feel about it.

Again with the combat mechanic, I have come forth and said many times that it is meant to be basic at this stage. This is like criticising the first ever Minecraft release and being annoyed that the controls are basic, yes, I agree it's basic, that's what updates are for, everything will be improved, this is the first version released of this project.

Also, I'm aware of the minotaur, it's not that he's large and has a small weapon.  When he stands on a slope, it's a bit harder for him to hit you, because yes, the character is small. This ratio of collision will also be addressed in future updates.

I'd like to clarify again, this project was my final year submission for school, so in hindsight, I may not have had the leeway amount of time a usual indie developer does. I am still a student developer as of now. I am glad you are being honest, but please consider having the same amount of consideration as the other comments had, a small search of my account would be noticable that this was my very first release.

Additionally, I have not gotten any crash reports, let alone blue screen reports as of now, so thank you for bringing this to my attention, if it's not a bother, if theres any way to view the crash report log i'd like to have a look at it and find out what caused the blue screen.

In conclusion, I very much appreciate your feedback, but insulting it because you may have thought it was not a school project is a little insensitive. Again, I appreciate your support. Many thanks and best regards.

Thank you! And yeah, the combat is the first thing I'm going to change, right now it is very very basic, but my excuse for that is that I was very close to the deadline lol. But yes, the combat will be updated first thing in the next update.

Thank you for your support. I can't wait to show my ideas in the future. Honestly, please stay tuned!

Thank you! I'll be sure to upgrade it even further in the future

I'm happy you enjoyed playing!

I'm excited to get started on making the new updates!

I'm glad you liked it!

Future updates are gonna be even more exciting (can promise)