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Stratezo

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A member registered Oct 02, 2021 · View creator page →

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Testing the v1.3, the game is promising.

The STUN card is a bit overpowered (when stun gives PP damage + double PP, you end up perma stunning your target).

Events are nice by themselves, even if sometimes you'd like to avoid the result (the pool when doing a lewd run for example).

About the cards : 

  • The BJ card doesn't follow with the "suck" card, that you would get if enemy starts a BJ. Not enough "sex" card to play it along (Suck + knee is barely a combo).
  • A "pure" run with clothes on seems impossible atm. Clothes/non lewd damage/heal from LP is hard to combine, and not having control effects make it worse.
  • The "step on" and the "teasing" card are not balanced. They both gives Horny x2, but one deals additional damage. 
  • "Panties explosion" seems to be usable even when not wearing panties, not sure what's the use of "panties conjuration" in this case.
  • Bodyslam is a bit overpowered as well. Combo with Stun, it deals lots of damage and too much PP to enemies.

I'm looking forward for future updates !

Warning, this comment may spoil the early game.

Hello there,

I didn't go really far in the game (just few step in the open world after meeting james), but there are already lots to say. The idea by itself sounds interesting, but improving the basis would lead to a better game. (v0.19)

  • Cinematics:
    •  The script is good, but voice and acting aren't in sync. But well, this is quite a common issue in games.
    • First cinematic. You just killed the guy and... you're free. Broke up the cuff? Took possession of body? Why is there no body behind you? Who is this ghost you kill right after?
    • Have you tried cinematic in ultra low? Welcome to yellow fluorescent land. It was quite fun when turning James into a vamp, and him shining, quite a reminder to Twillight maybe?
  • Dialogue:
    • Again, the script is nice. But the camera is doing everything but looking at the char. Try to speak with your demon follower at random place, and you'll be looking at doors, ceiling, everywhere but at her. And please add her another dialogue once she's out of her cell.
    • Shouldn't the skip button skip the whole dialogue, and just but spacebar to a step-by-step chat ?
  • Inventory:
    • Chest and inventory. You open up a chest. You pick up some loot. You click on back. You change up your gear. Well done, you've filled the chest again. This is quite bothering.
    • Equipement color. Ideally, when I see some equipement ranking (white>green>blue>purple>Gold), I assume a gold equipement has better stats than a white one. This is not the case here, when a gold equipment take 2 slots for a +5 armor, when you can have way more boots with the others slot in white. Maybe is there some sets item, but hidden ? 
  • Weapon:
    • Help on X. This help doesn't change even if you change your sword for a bow. Parrying with a bow sounds cool though.
    • Range and attack speed. Maybe is it just because I'm blind, but it's pretty hard to know if it's worth wearing an estoc at 10 damage rather than a claymore because the estoc would attack faster, with less energy, and more accuratly.
    • Friendly fire. You have a follower. You summon your pet (which kinda just sleep at your feet, AI there). You pick up your bow. You aim, shoot... and kill your own follower.
    • Combo ? With a claymore, I ended up being able to do some interraction jumping with it. Was pretty nice, unless I don't know how I did it, and it didn't happen again when I tried it later on.
    • Offhand. Should a torch be a weapon, and not something in second hand to have light? Having shield would give more advantage taking a sword than a claymore as well.
  • Skills:
    • Why is there a "double jump" that ask me to pick up a skill not related to it?
    • How does the blood rush works? It's nice knowing I have some life steal, but it's not an active, and it doesn't appear in the passive list.
    • Should vampire vision be a permanent skill ? It remind me the vision in Lara Croft, but this vision was only available standing, not moving. Here I don't see any interest not keeping it active 24/7 (brighter, chest through wall...). Also, you can improve its range with skill point... but as it always cover up all the screen, it's pretty hard to tell where is the range limit.
    • What does the "clean up" skill is useful for? You get it pretty early, but without knowing what to do with it. Same with the telekinesis, you have it since the start, never used it.
  • Gameplay and bugs:
    • Buggy quest. You explore the dungeon, pick up everything inside, mostly keys. You pick up the key to open the cellar, even before knowing which cellar to open. You go meet your follower-to-be. You open the door.... and the quest is still "pick up the key". Luckily it can be solved by dropping the key in a chest, picking it up again, and opening an empty cell, but still.
    • Buggy jump. When you end up your travel in the sewer, you're supposed to jump on the bridge. But this would be easier if the jump sometimes just stuck itself in "dash back" even with the weapon in stealth
    • Buggy loading. Right after the cinematic discovering the mountain, Kalyskah saying this isn't right and.... black screen. Had to reboot to get back some vision.
    • Follower stuff. I mean, maybe does she leave us right after. But not being able to change her weapon or armor, when you collect 35 differents things, this is quite sad. What the uses of having 5 panties if I can't make my follower wear them?
    • Quests direction. I do like having a journal to tell me what to do. But why does a skeleton key, which is a key item to unlock the first door, become a common item to open every other door (and break up everytime)?
    • Chest quantity. There is way too many chest in the early game (mob loot included). My inventory was full of stuff even before killing my pet, because I don't know what is the value of money, so I picked up everything (and most of useless things).

I do believe this game has some potential, even if I'm scared of open world usually. The story sound promising, the dynamic of a rpg is respected, even some strategies already showing up (only magic on your pet, pop add...). But I think there are still many things that should be improved to make it playable, and yet to make it a good game.

Hope this game will have a nice dev, to play it on 0.5 or 1.0 and give it a proper feedback!

Hi there ! Quite a long feedback, but I hope it would be useful for you !

Game finished in v1.3, the game is written as "completed" on the profile, yet I think there are things that can still be improved.

To be fixed : 

  • The altar can give up to 3.0 when you give money by 3, when it's stuck to 2.5 with 12/21 gold. Either fix the description or precise the first option can outscale, It's the best (only?) way to win the tentacle in the desert, as potion heal less than a tentacle hit.
  • Cat ears to be stolen at the monastery? Been going there a lot, never got them. Same for defeating wolves in the Mountain, had to cheat to get them.
  • Bug on the Janna outfit legs, wrong name (dual "bad slut skirt" name)
  • When full skipping, sometimes the menu to change location disappear.

Can be improved : 

  • Do not allow to see the recipes for middle potions before completing the desert, as you can't get the components
  • When dressing up, allow the "Hat/Top/bottom/chooses" to be clicked on. Having to press the "back" button each time is pretty annoying.
  • Outfit after earning Patrik upgrade / going to Pervish : You undress, you go somewhere else, basic outfit is on you, not the one you had previously. When Patrik can be considered as an outfit by itself, the addition doesn't make sense. Also, when Patrik is an outfit, Patrik isn't removed from scenes, which is pretty weird.
  • Elyana isn't on the main route until the last battle. Which make the quest "gather Elyana to fight" irrelevant as you don't know who she is, nor where she is.
  • Steve's pub : Being able to disabble event is a good idea... but would be nice to know somewhere if we completed them all beforehand

WIP ? Dead end ? :

  • Tentacle sex in desert after a win is still not there, is it normal ?
  • Pagan Monastery keep on saying that I'm improving, but never gave the "two wolf" option, which was the start of the story (even after ending Rami farm's, so it's not a capacity issue :D )

Others : 

  • Song is quite annoying to start again on each changing screen, so when you go from your house to Mountain or so, it's a bit repetitive.
  • Kink list should be available in the preference. Pregnancy need money (as you need bath + potion to unlock),  and bestiality is approved at some point, but not sure you can turn it on/off again later.
  • Context issue with Taro event : "You're 100% bred now" or so... which is wrong if you're under contra-potion. Either bypass the potion, or don't use this text in this condition.
  • Be careful when making reference to other games, some may claim for copyright, and I'm pretty sure you don't wanna pay thoses because you used 2 names in your game.

Anyway, was quite a fun game, maybe a bit of humor could have make it better, but the combat style is interesting, and the story is well done.
Also, I don't know if it's because I was on the dominant path or without being naughty enough, but I haven't been able to unlock the succubus, is it still in the game ? As there are no outfit related, and I didn't found a way to find the CG...

Hope to see a next patch,
Stratezo

(1 edit)

Auto-save can be a good idea... if it goes to a dedicated spot.

With the current situation (v0.18) : 

  1. A choice with multiple output appear.
  2. You do a save in order to come try other answer and choose the best one
  3. You pick an answer
  4. You try your save... which got overwritten by your choice with the auto-save.

Which mean, if you want to save, you have to save in two slot, and to load, you have to load your save, and save in another slot if you don't want to loose your checkpoint. And it's a bit troublesome ngl.

Maybe could you force the auto-save on slot 1 (or 30 or whatever), or make an option to toggle the autosave on/off ?

(2 edits)

Hi there ! 

Really nice game, quite short yet nice plot and pictures...
But really buggy game (v0.7)

I'm listing here a list of things that, in my opinion, should be patched ASAP due to it breaking the game :

  • Meeting Titania in the forest (when there's 3 spot to check) : If you go to the right spot, then leave, you end up killing the monster with titania help (even tho she isn't there with you), and result in a crash at the end of the forest.
  • While solving the volcano puzzle game, the indication about the door isn't clear (Missing a "locked" textbox). So if you jump in the cart again, you end up going in the wall and be stuck
  • If you go back to the palace after being in Lumis, leave and speak to Morati, the initial plot start again, resulting in a black screen.
  • One crash occured during Velexia final scene. Not sure about the reason, just occured.

Also, here is few things that, in my opinion, should be patched : 

  • When in the forest for Velexia quest (killing lots of goblin), if you go to the memories and go out, every monster respawn. Good way to grind, but not sure if that's a feature.
  • Lucille do not appear during the trip, when Titania and Vulsha did. Lack of coherence (and not able to steal her gear made me sad, see next point).
  • Vulsha and Titania equipment can be removed, both having named Halberd. When titania one give +0 atk (so basically useless), Vulsha one give +145 atk, making the melee atk a bit overpowered.
  • When cleaning the sewers, one slime get instakill without reason (no texture change). As hp are quite thought at this moment, it made me rest for nothing.
  • While corrupting Aewen. I think launching the scene while being ethereal mode make it occurs. I was able to get through anything (wall, char etc). No crash, but quite hard to keep the plot.
  • During lots of scene, the player name is back to "Player", even if a name was setted up for the hero.
  • Vulsha title is "Vulsha", Titania tittle is "hero", our character title is "hero". Wouldn't "Princess bodyguard" would be better for Vulsha (Char screen while partying).

And finally some improvement I suggest : 

  • Resting in bed should full heal at any hour. Only fully heal at night made me rest many time just for it (not complaining about the stamina, even tho I don't understand what money is useful for except sleeping at inn, still don't know why I did purchase this pickaxe)
  • Only one blacksoul is available (other than the one given at the start), so you never get to learn the others skill (when the healing skill could be useful, as there is no pot available, see next point). Maybe add more, or delete this functionality ?
  • Potion should be available. When there is some in box while picking up Velexia's letter, I haven't found a way to purchase them outside.
  • The girls in the noble inn accept the drink, but no following up. Maybe a next feature ?
  • Where's the gentleman club ? After sending them few girls, could appear somewhere for a quick scene.
  • The first scene (before receiving our power, with Vulsha) isn't available in the memories.
  • Still haven't found how to use blue souls. It's good collecting them, but if you can't spend them... (and you don't even collect any while killing monster in Gobboe quest).
  • Lockpick are useless, pickaxe is useless and cleansing potion doesn't seem useful either (only effect noticed was with the chaman, yet doesn't seem to have effect). For next features, or to be deleted ?
  • Every skills after Magic Fingers appears to be useless. Is this for next features ?

Hope to see Melina and the finals ending in the future,

Stratezo

Hi there, the game is very interesting, yet I'm currently caught into a bug rather unpleasant : 
After finishing the 3rd temple, I went back through the main door, then went out in the water as a fish.
But when I arrive on the waterfall screen, I can't move. Which means I were stuck behind the waterfall in fish form, without any visibility.

I was able to overdo it by using the travel sphere to the 2nd temple, and on hidenpath (which is walking on water) transform back into human, but this can be quite troublesome

Really loved the story, gameplay is good as well, can't wait for the next update !

In my opinion, there are few features that could be improved : 

  • Wallet and gold : It has already been mentioned, but you can collect gold only once, even though your wallet is full (and can't buy next wallet before being full). Which means you can almost one whole level if you don't pay attention (or don't know the feature yet), and get short on gold. Maybe something could be done to avoid those issue. And in the future, if there's a need of upgrade cause the player is stuck, grinding won't be fun either.
  • Boss farm : As you may need to get gold, farming on boss is the most efficient way (Second boss is done quickly, 20gold/run). But you have to go through the "cinematic" again (dialogue, sanctuary, X scene). Could it be optional, to skip everything, not just the scene, if already done once ?
  • Nightmare destruction spawn : I think it was on world 2-4. I've discover the bottom pass after I've hit the core. So mobs just kept on spawning, making it almost impossible to get back to the core. Maybe would it be interesting to limit spawn if the player is more than X screen away from the core ? Or if the core wasn't hit in the last X seconds ?

Thanks again for the game, hope to conquer world 3 soon !