Sorry, I will double check.
StrangeMatterGaming
Creator of
Recent community posts
Hi!
Thanks for trying the game and providing feedback. Regarding Steam release - I think closer to Autumn. Still a lot of work should be done. I plan to do few more updates to itch demo, including some new content, so there still will be some new content available soon.
Regarding your suggestion for resources display and speedrun milestones - I am working on it, I think it will be included in next update.
Regarding skills - I will work on it.
Thanks again for playing and providing feedback!
Nice progress! Thanks for playing!
For your previous question - first of all sorry for no response from me for a while - I didn't got notification.
I don't plan to update it here, since I am currently completely focused on Steam demo and preparations to full EA release. But, saves from demos from itch.io should be completely compatible with Steam version (mb excepting world exploration progress). So, if you liked the game - I would be very happy if you wishlist and follow game on Steam - it supports project and me very much!
Again, thank you for playing!
Thanks for trying out and for your feedback.
Few things:
1. Skills reset mechanics, of course, will be available in full version. It supposed to be unlocked later on (it simply is not needed in such short demo)
2. Specialization is quite difficult to combine with no-prestiges concept, cause it will hard lock people from trying all content. That's why I decided to make it like: "improve everything you can, but in order and pacing that you feel comfortable for you"
3. Yeah, skill tree is something that I still have to balance properly.
Thank you again for trying the demo and posting feedback here.
Unfortunately, mobile devices compability is very limited here. However, being unable to assign skill points from mobile device seems like a bug. Can you please send me an email to strangematter.dev@gmail.com with screenshot and any additional info you have? I will try to find and fix it ASAP.
Thanks for playing!
Hello everyone!
First of all - thanks you so much for playing the game and posting your feedbacks here. Sorry for lots of bugs, I trying to get some fixes/improvements ASAP.
I just released new version of game (v0.0.4) with new building mechanics added (not very much content there for now, but will continue working on it) and some important bugfixes.
Also I created discord channel to make discussions / bug reports more convenient and efficient.
I plan to have another update on Saturday or Sunday, so will be happy to see more feedbacks and try to address most urgent ones by the end of the week.
Thanks for playing and providing feedback!
Well, actually there is no need in third slot of automation. As you progress in game and unlock new content, you get alternative ways of getting resources. Maybe will add a third automation slot in the future, when player unlocks new actions and resources. Regarding rest always automated - you will pretty soon unlock research (that persists through resets) that would make rest almost useless. As you prestige and invest in green banners, you will also get pretty high multiplier to physical training, that will dramatically increase energy income. Energy is a bottleneck only at very early stages of the game.
Well, it's not a bug, but not a feature :)
Actually, this input is energy spent per second (I will add this description)
So, if you try to set 36 energy into it, that means that you would have to spend this amount each second. But, if you put way too large number into this input, you will spent all your energy during a second or so, and this can cause loosing your creatures.
So, this is kind of limitation added as very quick workaround to avoid loosing time by making some typos, but I will change how it's implemented (mb, will just add confirmation with warning that you are about to spend all your energy if you are going to have negative balance of it)
Nice to hear you liked game, thanks!
Regarding exercise - yeah, that's kind of dilemma I have. On one hand - the part of game when you should click the same button numerous times can be too long and boring, but on other - It's hard to make it going faster while keep player motivated to do prestiges and purchase corresponding upgrades/do researches. For now clicking automation checkbox and taking some tea or coffee while its done is the only workaround for it, but I keep thinking how I could make this training a little more interesting.


