That was the idea of Adam following your lead and your inputs, yes :) But maybe I should have communicated this a bit better. I'm glad you liked it!
StoryTeller
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I was torn on the timing difference showing up, so I do appreciate that feedback! I tried to lighten that distraction a bit by hiding this when you got the timing right, but I think I had gotten a bit too good at it during all the development runs and should have hidden this for everything beneath 0.3s or something.
As for the rating: Rate it as you like, I never assumed this would get high ratings. My main goal was to give people a little break and that seems to have worked out! If there's just one person out there who will continue to use this exercise in their daily lives, I'm happy.
Beat it at round 3 :) Great game, I love what you did with the riddle around the villagers schedules. Peak humor with the characters, too. You already had me with Simple Tom, but the blocking NPC being found T-posing as a baby killed me :D The pixel art is simple, but fits in like a charm. Good work on that too, I can only imagine how much work went into that
Very thought through rogue like you made there, overall super solid game design. Not the most creative I've seen, but quite addictive. Enemies have a good amount of variety even though there's just 3 of them (that I know of). The big ones make you keep a distance, the fire breathers keep you moving, the little green ones keep you focused for their dashes and make you aim more carefully. The shop gives a great sense of progression, although I could quickly afford the whole stock everytime after a few runs. I also liked the SFX. Sounds were simple, bit did a great job of giving feedback and made the whole thing so much more engaging. Overall a well rounded game, nice job!

