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StoryTeller

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A member registered Jul 31, 2025

Creator of

Recent community posts

That was the idea of Adam following your lead and your inputs, yes :) But maybe I should have communicated this a bit better. I'm glad you liked it! 

Great to hear, that's exactly what I was going for! I can highly recommend trying the technique out from time to time. Everybody has a stressful day from time to time (or often)

Really cool idea to make a puzzle about breaking conway's game of life to avoid a disease outbreak!

Glad to hear it helped to relax! I agree on the animations, but I was pretty busy wrapping my head around Godot in general :) Next will be more polished!

Thanks! Animations were very basic, yes, I didn't get around to polishing them

Neat deduction game! The "pick your poison" cards were a nice twist. I shouldn't have gone for zoom in...

Thank you, I'm glad it worked :)

Absolutely amazing way of storytelling, that one hit hard. Wouldn't surprise me to see this in the GMTK video

I was torn on the timing difference showing up, so I do appreciate that feedback! I tried to lighten that distraction a bit by hiding this when you got the timing right, but I think I had gotten a bit too good at it during all the development runs and should have hidden this for everything beneath 0.3s or something.
As for the rating: Rate it as you like, I never assumed this would get high ratings. My main goal was to give people a little break and that seems to have worked out! If there's just one person out there who will continue to use this exercise in their daily lives, I'm happy.

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Beat it at round 3 :) Great game, I love what you did with the riddle around the villagers schedules. Peak humor with the characters, too. You already had me with Simple Tom, but the blocking NPC being found T-posing as a baby killed me :D The pixel art is simple, but fits in like a charm. Good work on that too, I can only imagine how much work went into that

Super cool idea to use other peoples builds as enemies! And the items make for really interesting builds, too. 

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Such a cute game! Very cozy, I loved playing around with setting up the individual houses. 

Edit: Couldn't resist coming back to make it look good.


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Very thought through rogue like you made there, overall super solid game design. Not the most creative I've seen, but quite addictive. Enemies have a good amount of variety even though there's just 3 of them (that I know of). The big ones make you keep a distance, the fire breathers keep you moving, the little green ones keep you focused for their dashes and make you aim more carefully. The shop gives a great sense of progression, although I could quickly afford the whole stock everytime after a few runs. I also liked the SFX. Sounds were simple, bit did a great job of giving feedback and made the whole thing so much more engaging. Overall a well rounded game, nice job!

Super weird style and I dig it. Hardest part is the camera movement :D Good idea with the lighting timing, it really makes you plan the scene a bit. Very cool idea overall and nice game loop

Fun little puzzle game. I dig the simple retro style

Took a while to get into it, but then I liked it. Took down a whole bunch of civilians but the warship got me in the end. Nice twist! I deserved that.

Super cool pixel art and music. I especially liked the different gravity/no gravity controls. Nice detail. But I couldn't really figure out what I was supposed to do :(

The SFX are hilarious, I love it :D I can still hear him go "shwing!" and "firebaaall!" Really fun little jump n' run and I dig the mechanic that every action costs time! That way you really try to be efficient 

Don't worry about it too much. You did a good job of making the core game loop a playable experience and that's what counts most for a short jam in my opinion. It's a very enjoyable and interesting game concept

Thanks! A little break after a stressful jam was absolutely what I had in mind :)
An ending scene is a good idea. I thought about a more nuanced intro scene, too (maybe Adam standing in a subway) but didn't get around to doing it. 
Thanks for the feedback!

The wizard is hilarious! And very creative puzzle mechanic, too. That derpy looking weener dog makes it even better, that thing is adorable

I'm very happy to hear that it helped :)

Really creative idea and I loved the flavor with the feedback messages. Would have wished for some player information (their, hp, damange, etc.) to work with, though, it felt more like guesswork

Cool little game. I especially likes the low poly graphics and the fitting UI. Really consistent style 

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Artstyle is super cute and the game is pretty fun once you got the hang of it. It has this chaotic overcooked feeling. 
Edit: Couldn't resist playing again, now at a highscore of 30

What a freaky little game, I love it. Although it took me a second to realize I'll have to knock out the poor kitten as well to solve the puzzle :D

That artwork is something else :D

Great game! I got stuck in lvl4 but I love how tricky the levels are