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(2 edits)

Very thought through rogue like you made there, overall super solid game design. Not the most creative I've seen, but quite addictive. Enemies have a good amount of variety even though there's just 3 of them (that I know of). The big ones make you keep a distance, the fire breathers keep you moving, the little green ones keep you focused for their dashes and make you aim more carefully. The shop gives a great sense of progression, although I could quickly afford the whole stock everytime after a few runs. I also liked the SFX. Sounds were simple, bit did a great job of giving feedback and made the whole thing so much more engaging. Overall a well rounded game, nice job!

(+1)

Thanks! Indeed, I don't expect 5 stars for creativity 😅. And even less so for narrative 😂.