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VR Storm Lab

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A member registered Sep 19, 2019 · View creator page →

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Transparency and double side have been moved to global material settings where you can apply to multiple materials at once. Can you elaborate on the camera issue?

Yes you can type

Will look into that

Yes that is a known issue and we still don't have a fix yet. This seems to be a connectivity issue. 

Please note that some of the components the Mix version relies on are still experimental so often times there's not much we can do about those defects.  Like UI covering pointer ray and this connectivity problem... 

The best option is to use the screen record feature of your phone. Unity can't record videos. What we are doing in the Creator edition is to render sequence of images and then you'll have to convert them into video in a video editing software. That is only practical on a PC so we don't have a plan to port this feature to Android.  

That's by design since in AR mode your real environment controls the camera angle. It's one of the reasons we have 2 separate versions one with AR one without. The other reason we can merge the 2 right now is that they use seperate SDKs and impossible to switch between AR  and VR modes. 

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ARCore does not support Vulkan, which is required for particles effects, so it is using OpenGL since 2024.2. We will switch back to vulkan and enable particles when a supported ARCore version is made available from Unity. 

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Looks like it's right on time. 2024.3 allows moving content folder to the root external storage. Install the update and follow the prompt in the app. You'll need to grant permission for DanceXR to access the storage files. 

We have a new video demonstrating the process: 

Not at the moment.

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You can try the direct drive mode if you are playing VMD motion on PMX models. This is in the "Motion Settings" in the actor menu.

Also you can find  in the "Troubleshooting" settings there are options to do "Twist correction", this can reduce twisting of the arms. This depends on the motion and the actor so there is no one-size-fit-all solution. You just need to try these settings and find the best configuration that works for the model and the motion you selected. 

Build 1193 is uploaded, see if that works better for you.

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I don't  quite understand what you mean by hair and cloth not coordinated. Can you post a video to demonstrate?

The ground issue will be addressed.

Confirmed that pass-through seems not working in this build. We are looking to integrate proper AR so probably won't spend any more effort on the pass-through right now. 

No need for rude words. It is working fine. Just make sure you are running version 2024.1, and you have enterred the key correctly. Remember it is case sensitive and be careful with characters like l and 1.

Uploaded a new version 2024.1(1164). It should work on Quest3 now. 

Update on Google Play will be published soon.

Please use the 1.5.1 version. There was an API change from OpenAI that caused old versions to not work. 

Thanks for the message. We are investigating this. In the meantime we are pulling the latest build from download page and will upload new version when we have a fix. 

VR is available in PC & Quest / Pico versions. You can't do that on Android I'm afraid. 

You don't need to activate it if you are just trying the demo. You will not be able to access advanced features but the basic functionality should work without activation. 

Instead of overall control for collider sizes, we will add adjustments for individual parts in the future. 

Is this happening for all models or only certain ones? Could you send us an example model so we can look further? Thanks. you can send to alloystorm@gmail.com

AO has been disabled in 1.5.0

Uploaded new build 1.5.0.1114, should work on Android 14 now. 

For the AI service, you need to supply your own OpenAI API key or enter the URL of a working text gen service. Have a read here: https://vrstormlab.com/dancexr/ai_chat#ai-services
Not sure what's the deal with the black areas though, are you able to get rid of it by turning off AO?

You should be able to do that from Windows Volume Mixer right? When you open the Volume Mixer, you can expand the volume slider for each app and select input and output sources from there. 

哪款硬件?pico3 / 4?

Go to the product page https://stormlab.itch.io/dancexr-quest and scroll down to the "download demo" section and you'll find it. 

If there's a problem with transparent background, try this https://vrstormlab.com/dancexr/faq#sky-sphere-from-stage-models-look-strange-the...

The hair settings have a new toggle that says "Transparent Prepass", you can also turn it off and see if works better.

You can download the 1.4.1 HD build from here: https://vrstormlab.com/dancexr/download

Bone mapper will be fixed in 1.4.2. Rain effect is currently not supported on android, but it will come back soon.

It seems to be working fine in our tests. Depends on the rigging of the model, some might not be suitable for this feature. Most DOA models should work fine. You can send us the model for further look if possible.  BTW Quest version is not released yet. 

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We had to skip 1.3.8 on Google Play due to Google's updated requirements but it will get the 1.4.0 update very soon. 

Yes, functionality is the same. Releases on different platforms might have different build numbers if they are not built at the same time. 

Thanks for the report, we are investigating.

It seems working fine here. You can try connect your Quest to your PC, then navigate to the folder of DanceXR (/Android/data/com.vrstormlab.dancexr/files/) and delete the config.json file and see if that can fix it. 

alloystorm@gmail.com

Yes, all future updates will also be available to you if you own it.