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Big Puffin Games

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A member registered Sep 29, 2015 · View creator page →

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This is so cute!

Hi Ashley,

Sorry about not providing all the pieces. I designed this for traditional classrooms and they usually have all of these pieces in their math curriculum. I can create them and add them to the game. 

This is a really great way to use games in the classroom. I work with teachers and one of the biggest barriers with using games is the time to play one. I'll definitely be using your resources to scale other games for classroom use.

This is a really great write-up. I'm doing a panel discussion in a couple of weeks on mechanics and I want to start out with a discussion on what are mechanics and why they are used. I think it would be great to end the panel with your discussion points on not using mechanics. 

Great resource. Thank you!

This is so cool! I've read a bunch about them. It's a fascinating story.

Thanks to TTRPGKids for this review of Charcuterie Crawl! Go check it out and also check out the great things that TTRPGKids has.

https://www.ttrpgkids.com/2025/07/07/review-of-charcuterie-crawl/

This was so much fun to play. I like your take on the Carta system and how you turned it into a labyrinth. The mechanics intertwined with the lines for the spell was nicely done too. Your prompts are very spooky and this is a game that would really creep me out if I played it at night. Well done!

This is so good! I'm so excited that you not only completed your first game but entered a jam too. Keep it up!

"So please, don’t be going to your local meetinghouse and trying to win silence."

Love it! 


Yay for more Quaker games in this  jam!

This is wonderful! I hope to use this in a discovery class on archaeology that I am writing for gifted elementary students.

The packaging was so cute!! I can't wait to play.

What a fun twist on a spy game. I’ll have to try it!

Ah! I have a copy and keep waiting for a quiet moment to sit with a nice cup of tea and absorb each word. The Ink that Bleeds was so introspective, I don't want to skim through Inscapes. But this perfect moment will probably never exist and I should just force myself to plop down and read it one afternoon.

Reading issue 3 has me thinking about two possible ways of playing journaling games - as a version of yourself and as someone completely different. What attracts people to play in either style and what can you learn about yourself from each strategy? 

Now one could argue that we always play a version of ourselves even when we are trying not to. Is there any reason to try to play someone else if it just leads us back to ourselves?

Thanks! These were the most imaginary cards I could think of. LOL.

oh, I didn’t see it was a jam entry. Really cool concept. 

This is so cool! Is there somewhere we can find the complete set and the gameboard?

Wow, this is lovely.

This is genius and super helpful! I now realize why I have a bunch of game fragments languishing in my game journal. I'm going to try this exercise with them and see if it gets me out of the rut. 

Every time I see this game pop up in a list or elsewhere on the web it makes me happy. It's such a delightful, creative game and one of my favs from the 2024 One-Page jam.

Full disclosure, I adapted the flowchart mechanism from Tim Hutchins Thousand Year Old Campfire. It's an incredibly realistic game about how to create an archaeology field report from the bottom up. I'm glad it worked out well for this game. https://thousandyearoldvampire.com/products/tyoc 

Thank you so much! High praise coming from you guys. 

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I’m so sorry for your pup but happy that my silly little game made you feel better. *big hug* to you. 

Thank you so much!

This is beautiful and moving. I love it.

This was delightful! Thank you for your kind review and playing my game.

You roll a d6 and select the entry that corresponds to that number. Then you roll a d6 again and mark off the number of squares on the chart. Continue until you roll an exit and have squares left or you run out of squares.

For example, you first roll a 2 which is “buy something”. Then you roll a 4 for 4 hours. Mark off 4 squares. Then write in your journal about what you did for that 4 hours. What did you buy? From whom did you buy it? How long did you shop around before you found what you wanted to buy, etc.

Thank you so much for writing this and supporting people in the Blue Ridge. This looks like a great learning game for everyone.

Dang. I will hold my submission for another one because I think it’s cool.

Did I miss the deadline? I don't see where to submit. I've got a project ready to go.

I love this. It is simple, elegant, and has many uses.

I like this idea but that's a lot of text for a card. I think it would work better if you edited down the text to just open and closing a portal with a limited time use. 

I like this idea and think it's really clever but I'm not sure how it would work in a game. Maybe that's not important.

Commenting so I can remember to watch it later.

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I really shouldn’t try and learn games when I have a headache but i think I answered my own question after reading through the directions a few more times.

I’d add a sample turn if possible just so people are clear on how to apply the completed items to the client list. For example, a line like “You are working on items for a client with a score of 8. You can fulfill their order by finishing any number of cards that add up to 8. All face cards are considered to have the same value.  

Thanks for the educator copies! I teach writing to elementary school kids and this will be fun for them. 

Thanks for the shout-out! I’ll admit, I kinda threw together The Article Also Gazes Back but I like how it came out. It mirrors my own “research spiral” when I’m working on papers. 

I meant to write a couple more games but I got laid off on the 9th and the month kinda bombed after that. I did attend the Serious Play conference in Toronto in the middle of the month and talked up the jam. Most of the people attending were more in the digital games field but analog games were represented and so I got to spread the love of one-page TTRPGs. 

Well done! Hydrating is the most important part.