This is so cute!
Big Puffin Games
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Thanks to TTRPGKids for this review of Charcuterie Crawl! Go check it out and also check out the great things that TTRPGKids has.
https://www.ttrpgkids.com/2025/07/07/review-of-charcuterie-crawl/
Ah! I have a copy and keep waiting for a quiet moment to sit with a nice cup of tea and absorb each word. The Ink that Bleeds was so introspective, I don't want to skim through Inscapes. But this perfect moment will probably never exist and I should just force myself to plop down and read it one afternoon.
Reading issue 3 has me thinking about two possible ways of playing journaling games - as a version of yourself and as someone completely different. What attracts people to play in either style and what can you learn about yourself from each strategy?
Now one could argue that we always play a version of ourselves even when we are trying not to. Is there any reason to try to play someone else if it just leads us back to ourselves?
Full disclosure, I adapted the flowchart mechanism from Tim Hutchins Thousand Year Old Campfire. It's an incredibly realistic game about how to create an archaeology field report from the bottom up. I'm glad it worked out well for this game. https://thousandyearoldvampire.com/products/tyoc
You roll a d6 and select the entry that corresponds to that number. Then you roll a d6 again and mark off the number of squares on the chart. Continue until you roll an exit and have squares left or you run out of squares.
For example, you first roll a 2 which is “buy something”. Then you roll a 4 for 4 hours. Mark off 4 squares. Then write in your journal about what you did for that 4 hours. What did you buy? From whom did you buy it? How long did you shop around before you found what you wanted to buy, etc.
I really shouldn’t try and learn games when I have a headache but i think I answered my own question after reading through the directions a few more times.
I’d add a sample turn if possible just so people are clear on how to apply the completed items to the client list. For example, a line like “You are working on items for a client with a score of 8. You can fulfill their order by finishing any number of cards that add up to 8. All face cards are considered to have the same value.
Thanks for the shout-out! I’ll admit, I kinda threw together The Article Also Gazes Back but I like how it came out. It mirrors my own “research spiral” when I’m working on papers.
I meant to write a couple more games but I got laid off on the 9th and the month kinda bombed after that. I did attend the Serious Play conference in Toronto in the middle of the month and talked up the jam. Most of the people attending were more in the digital games field but analog games were represented and so I got to spread the love of one-page TTRPGs.































