The vines in the verdant tomb 100% need to be destroyable in some shape or form, either through resonators or stabilizers, breaching is completely at the mercy of RNG and without any way to upgrade the capabilities of your breaching attempts, is tedious and unrewarding
stonerank
Recent community posts
I absolutely love this game, one of the most enjoyable idle games I've played in my entire life, and the lore behind it along with the plot twist is just perfect. Especially for being so early in development, I really want to take a moment to truly thank you for being such a wonderful team of developers and being so hands-on and close to your game, monitoring and changing it nearly immediately in response to feedback. Thank you, truly. This game is wonderful.
Implementations that'd be awesome: maybe when undergoing efficient purification, you could control how much pristine light you want to make, so as not to drain the entirety of your light reserves (therefore keeping passive light gain from structures optimal). Also, as others have mentioned, it is a bit of a chore exploring and then stabilizing the fractured void, it would be a tremendous boon to the game if you could allow a keybind to explore/purify a sector, and also allow arrow keys to move your highlight between sectors. Also, it seems as though upgrading Void Nexus structures past level 2 is impossible for some reason (at least on the web version) and the void Nexus structures further from the forge are impossible to upgrade even once after activation.
I have all star systems except for one star on UV Nebula which allows x2 Quintessence production. I have a feeling that I should have unlocked Quintessence earlier, and I'm not sure if I'm missing something, but how am I supposed to get it? I've spent billions on exploration hoping it's a node to unlock and the corruption is killing me because I can't produce enough pristine light without Quintessence. How do I produce it?