Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I absolutely love this game, one of the most enjoyable idle games I've played in my entire life, and the lore behind it along with the plot twist is just perfect. Especially for being so early in development, I really want to take a moment to truly thank you for being such a wonderful team of developers and being so hands-on and close to your game, monitoring and changing it nearly immediately in response to feedback. Thank you, truly. This game is wonderful. 

Implementations that'd be awesome: maybe when undergoing efficient purification, you could control how much pristine light you want to make, so as not to drain the entirety of your light reserves (therefore keeping passive light gain from structures optimal). Also, as others have mentioned, it is a bit of a chore exploring and then stabilizing the fractured void, it would be a tremendous boon to the game if you could allow a keybind to explore/purify a sector, and also allow arrow keys to move your highlight between sectors. Also, it seems as though upgrading Void Nexus structures past level 2 is impossible for some reason (at least on the web version) and the void Nexus structures further from the forge are impossible to upgrade even once after activation. 

Also, at risk of making the game yet even more challenging, a mere 500/250 of T2 essence is a HUGE bargain for anything late-game, let alone an entire sector needing activation. Maybe 500K or 250K would be a more reasonable price for an activation of the Vermillion, Fuschia, and Jade sectors?