I thought it was quite a neat concept, really good use of 3D given the resolution, maybe could have been expanded on, like using your block buddy as a platform when your not controlling them. Still very fun tho.
Stondonk
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yeah I left the turrets to the last minute, not the first time I've done that in a game jam, just to meet the dead line. I kind of forgot to add a basic time out deletion, or off screen deletion for anything, so they just permanently exist ticking up position values and slowly lagging the game, whoops.
https://drive.google.com/drive/folders/158QJS5oUOZGjfYqjslZsAXwHUwTkB70p?usp=dri...
thanks dude, means a lot, here's a link and what not to the sound track
Great to here that you enjoyed the part you played, unfortunately there are some input issues I'm aware of with SDL and the bar that measures your distance inst scaled properly with different resolutions so if your playing on 1440p or 4k it may look kinda small.
I will work to patch this and a handful of other issues in the future, if you want access to the editor I can provide it, but It might need a bit of explaining because it was really only made for this project and I believed myself to most likely be the only one using them, so the tools dont make too much sense unless you already have preexisting knowledge of whats going on.
with this release we get conformation of the 3 propulsion theory, the theory that claims for the existence of every propulsion title it must also breed life into a sudo rtx squeal and 2D spin off, with each having separate listing on itch.io beside the main title of the franchise, overall this is truly a ground breaking release pushing technology and the virtual world ever closer to are own.






















