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Daniil Chebotkov

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A member registered Apr 02, 2019 · View creator page →

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Nicely executed idea!

Nice little jrpg with a twist at the end. Could get who was the good/bad one though :(

Atmospheric shoot-out!

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Outstanding simulation! I'll be sure to play it with friends. Maybe there is a chance for an online mode for those of us staying home conducting remote lives? :)

Great visual take on the genre! Loved the hacknslash melee attacks and board sliding. It is a bit clumsy to jump and aim with the current controls. Also, would love to see more ux improvments and feedback for attacks that will surely reinforce the game feel. Nice job, guys!

Adored the setting and characters ! Could not get the solid feedback from the attacks though. Would love if you decide to polish it more.

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Psychedelic environment. Liked the effect at the begging but it prevented me from continuing playing the game, too mind whirling for my taste :( Loved the themed setting though!

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Unfortunetly, have some problems downloading the build via Google Drive. It says 'network error'.

Liked the lightning art style and the cat's eyes!

Loved the balanced gameplay and humored characters!

Very nice aesthetics and great idea execution! Loved the vfx and enemies that can heal you up and be obstacles from time to time!

Nice UX design! Originally, I though it would be pretty hard to operate the ship with constantly changing controls but it turned out to be so fun to figure out controls on the fly and try to kill that one last enemy! It was wise decision to let player appear on the opposite side of the screen (don't remember weather it was a thing in original Space Invaders). This made it possible to continue being efficient even with jumbled and constrained controls.

Nice aesthetics achieved with the help of music, VFX and post-processing! Liked the idea of rotating field that sometimes is out of your conrols. For some reason you decided to break one of the rules of the match 3 genre and now a player can match 3 golden elements just by sliding them together right away after all three appear on the screen. It is no longer requered to match 3 identical elements in a row to have some of other elements change position. I would love if you continued the development and found a way to release a new instalement in the artistic match 3 genre (check out Kenso for inpiration on iOS).

This one is kinda hard to play on a PC, but I loved how you scaled the use of one control mechanic on varoius levels with different elevations. Nicely done!

Loved the one-hit-to-kill combat. I really had fun killing numerous skeletons and enemies.  VFX are there and that's just great! It adds to the UX feeling of the game. Unfortunatly I didn't how the game idea corresponds to the theme of the jam. But you managed to get a lot of quests done in such a small amount of time. Congrats!

Yep, it is suppose to be white, but with my lighting skills in Unity that's the closest I could get for now. I'll get better thanks to your feedback! 

I tried to connect the melting mechanic to the jam's theme. But it turned out to be more narrative-based than gameplay-based. Procedural level generation needs much more tweaking, but most of the time I managed to get across small water parts. It's a shame it didn't happen for you. I will try to look into it! Thanks for the feedback!

Liked the toy feeling of the game. Would love to see a carving game with the right controls based on this tech demo. 

Decent work, folks!

Thank you for your interest in the game. 

The desktop installation is not supported right now.

I have encoutered this bug, but only with gamepad controls. Now I know that keyboard controls are also affected. I will look into it, ASAP!