Real nice graphics! Love the artstyle. Did you actually make the thing in the background of the title screen? Anyway, cute little game, I did get stuck after killing depression though.
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Quite nice! I think shooting is a little difficult, but I see that is an intentional design choice. I think I would prefer if I aiming was a bit easier, and the bullet size more generous, and adding difficulty with harder/more enemies. That's just my two cents. Anyways, good job!
Not bad! A really hectic game, in fact when sparks are starting to pile up, a music change to a more stressful song would be nice, kinda like when you're about to drown in Sonic. Some sort of indication regarding to gravity switching would be nice. But overall a very enjoyable small arcady experience!
I like that it's just a boss fight, unfortunately with a qwerty keyboard the Q and D movement is very awkward, making the fight take more tries. I pulled through eventually though, and the artstyle is pretty nice. The final phase has a weird quirk where the it seems like I'm running up the bullets like they are a staircase or something, I still was able to avoid damage but it just felt a little confusing, but during a jam you don't always have time to polish. Great job overall, I liked it quite a bit!
5/5 This is my favorite game so far. Super challenging but when you start understanding the controls it's sooooooo good. An announcer would be a great addition if you were to find a good one. My record of the time of writing this is 15 000. I'll definately play more of it :D Also it's made by people of the best country in the world, mennää joskus yksille ja pelataa CTR sen jälkeen
I like the artstyle and while it does lack polish, you can't always polish a lot of things during such a short timeframe. Unreliable torch picking was quite annoying, I sometimes struggled picking them up. Also I don't know if you guys made that torch particle or not but damn it looks pretty nice
I think this game accomplishes what it sets out to do! The music and graphics are pretty cute in my opinion. The only improvement would be an option to skip the intro to the levels if you fail, but the music is so nice that I wouldn't want to do it most of the time :D
A very interesting game! Sounds would be an obvious must but not always a possibility in game jams. It gets a little repetetive when you realize that as long as you get some of your nades to hit you can just kinda spam shooting and win, but at least you have to mixup your positioning and timing round after round of nade throwing thanks to it's trowing arc and collision. Very cool.
I didn't see much point in collecting the money, but I understand there isn't always time to implement a reward system like that in such a short timeframe. Dodgeing stuff while running fast is suprisingly fun though.
I find the music combined with what's happening quite amusing but past that this game is a little bit all over the place haha. I love that you fight a beer belly bastard who for some reason has a freaking dungeon in his basement with skeletons, parrots and a hedgehog whose spines are partly chains. That said I have no idea what the leaves did.
But more importantly, torilla tavataan perkele vittu saatana.
Aahhh pretty clever now that I saw you explain it! The wind is annoying at times but it does add an element or realism, since in real life archery it's not like you just point the arrow at the target and have it go the same exact trajectory every time
What a nice game! He was able to get up the cliff thanks to his roundness and when he finally saw something interesting ahead, that's when the gameplay also kicked in, getting the player to feel engaged in a way that wasn't just reading text! A really nice moral as well! Loved it <3