Is there any way of keeping bolts, boxes, etc, from spawning out of the playing field, i.e. behind barriers/fences?
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I forgot to check the RMB. I have gotten slightly further, I made it to the second boss. I definitely see the variance between runs, some being 30 minutes long, others 3. I don't know if easier is necessary, as much as it'd be nice to be load where you left off, level-wise, perhaps. I don't know what other players think, that's just my thought. I like the Diablo-like randomness, it does make the gameplay repeatable without growing boring.
I purchased one copy, as I support this. This is the first game I've paid for in a long time, but I find it worth the support. I might buy a second for my daughter later.
I have been playing the Beta/Demo for the last few days. I have been happily surprised. It brings me back to some of the older games, such as Meat Puppet, Abuse, and Machine Hunter. The only issues I've had are:
- if I leave the game running for a while, and come back, it freezes. When it freezes, I can CTR-ALT-DEL, and select task manager, but the Synthetik red page overrides everything, and I cannot see the task manager page to close it. I have to hard reset to get out of it. This has happened several times, on two machines, both running Windows 10.
- I see mention of different ammunition types, and have unlocked the option, but do not see anything supporting that. Is that because of the Beta/Demo?
- I am a casual gamer; my hard core gamer days are past, but I can typically hold my own in Arma3. However, I have only been able to get past the F22 once, and only lasted one level after that point. That's with all modifiers off. In the shooting gallery, I can get around 4th-5th level. I find the rarity of health and the lack of save very frustrating at some points. Again, that's me. My 9 year old daughter has enjoyed it a little, but was very quickly frustrated at the inability to get past a few levels.
Overall, well done. Keep up the good work.