What game engine is it using?
steven1022
Recent community posts
Just another feedback! I would keep the effects in general on a separate layer.
I personally do my effects through a particle system or instantiated prefab so enabling that work flow will widen your audience. This applies to the whoosh on archers or an impact visuals on melee (like the were bear slam). It also applies to the red blink (I tween these). I would keep them, just sorting them out to a layer in Aseprite for a quick hide would go along way for some devs. This might be considered a more modern dev workflow vs static sprites doing all the work. When they aren't on their own layer and they overlap the sprite it's a pain to pull apart, almost enough to avoid using the sprites unless you plan to fully commit to that style alone. This would be the difference in my being a 'bought every pack' person vs a 'big fan that doesn't buy anything' person.
I think your stuff is great, I wouldn't go too far out of your way on my opinions if your vision is set but I like it so much I thought I might over share my feedback. Good luck! I am sure this series will do great.
https://lyaseek.itch.io/minifvillagers
check out how this guy offers his Aseprite file pre tagged. It’s optimal in this space if your interested in seeing how one of the best, imo, does it. A lot of potential in packs of this quality in volume!
Ignoring a developer you don't want to see is not overkill. It's the desired outcome for better or worse.
Yes, I did mean explicit as in adult and the point was if the author does not list it properly it won't matter. Same point for tags. Having a proper block system would encourage proper listing in more than just that area or you are open to more people blocking you out completely. It helps self moderate.
I'll check out your script, I appreciate you sharing! My idea here is simply that a block should be wider and hide more. That's all. Maybe blocks could have a few settings if it's ever actioned.
I don't think it needs to be overcomplicated, it's simply a needed function. I don't see a "I have already seen this" button only for recommendations as a solution. If someone posts 30 x explicit assets I should be able to choose to block them from my view. It's an oversight that blocking does not also hide that persons content. It would encourage better behavior anyways. If I could easily filter out AI generated art or explicit material maybe you could argue another direction but that would hinge on proper listing anyways.
Hey, love the packs. Will you be improving animations at all or do you consider them complete as is? I see death animation is a single frame. Also see that the mounted death character is just the mount dead.
Just curious if animation will be a focus for you!
I also think 4 animations is 1 quality step short of a great pack. 6 frame would be much more polished. I would pay more for slightly higher quality transitions even!
Does this come with 48 different unique monsters or does that include color variants? Verbiage is the same but one of the individual packs says 24 but you find out it’s 6 unique, after purchase, and additional colors. Same question on the 30 heroes?
The weather and atmosphere in the demo images is nice!
https://lyaseek.itch.io/ here is aforementioned style. Do you think style/animations will be similar? Any estimate on timing? I’d like to make a game with these!