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Steppenworld

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A member registered Oct 06, 2025 · View creator page →

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Venator's sick! Judge Dredd/Final Fantasy 7 feel to things with huge amounts of ambition. That you made the 3D assets is awesome as they are all great, lighting, fog and textures all help create a mood. 100% worth continuing to work on, the combat has potential for feeling really slick and satisfying. (I like ricocheting blasts back lightsabre style, the timing is something I haven't been able to get used to yet) The sword concept and mechanic if fun and thematic for cyberpunk and adds a nice risk and reward edge to things (although its a bit brutal at the moment with the instant death. Perhaps it could damage instead? ) Overall great work!

Cool! Colour scheme felt nicely cyberpunk and cyber-space-y. Music and audio would add a lot. Lots of potential here for developing the sprites and assets. Hit an invisible wall before the exit but can see the potential for a solid platformer so hope you continue to develop it

Awesome! It would be interesting to see the infiltration mechanics implemented, maybe it could be worked into single-player/story mode too. The driving/racing mechanics have lots of potential and I look forward to seeing more opportunities to use the drifting. Hope you keep working on it! The art is great -solid synthwave feel to everything but I especially love the particles and the vehicle designs with all the different variations.

Loads of potential here! The act of spotting infiltrators is fun and a bit of story context could really ramp up the cyberpunkness further.  I would love to see more screens of the city to spot moles in because it is genuinely fun

The game play is solid with hi-octane arcade action!  Some sprite designs (as mentioned in other comments) are a bit surprising.. The art and concept has potential to feel more cyberpunk and integrate the infiltration theme. That said the music and sound effects work really well.