Thanks, hope you enjoy it.
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I am currently trying to decide which game to do next (in between adding more content to the existing games), but I'm afraid that creating animated rhinos, wolves and spiders etc.. make Sabre Wulf a step too far for my artistic skills. :(
Thanks a lot for the feedback. I did mess about with the lighting for the new version I released yesterday (both versions are still available to download) and I may have made it too dark to emphasise the shadows, so I might adjust it back. And I'll add a "crouch" feature, although I'm not sure how useful it will be in this version!
Thanks a lot for letting me know, and thanks for the link to those instructions. I'll add them to the listing. I'm slowly tweaking the game (some people complained that the balls don't move up and down!) and things like that so I'll add a self-shadow in the next release.
I've just uploaded a Mac version. Let me know if it works!
Regarding a new "modern" version, I think that would stop it being Exolon. It would just be another FPS with "retro" graphics? However, if I can think of another Spectrum game with less linear levels that would work as an FPS, that would be ideal.
Don't worry about all the questions, it's just nice to get some feedback and am happy to answer anything. :) I'm afraid there's no way past that, and that red thing is just an artefact from the Monty Mole graphics I ripped. It doesn't do anything. The Dark Sceptre character also blocks another level, and there's no way past that (until I add another level and remove the blockage).