Thank you for submitting The Sun and Moon to the Branchy Studio Narrative Jam. We genuinely appreciate that you handed something in despite the technical difficulties. Finishing is harder than it looks, and it matters.
Your concept is a solid interpretation of the jam’s theme. A day/night switch that does not just change the lighting but reveals the true nature of the townspeople is exactly the kind of meaning-over-visuals thinking the jam was designed around.
After reviewing the project files directly, here is a clear picture of where things stand and what to prioritize next.
The transformation logic in player_2.gd is the right foundation. Checking the sun’s y-position against a horizon threshold and swapping the sprite texture is a solid approach. However, the reverse transformation (werewolf to human when the sun rises) is currently commented out, so the switch only works in one direction. That is the first thing to uncomment and test.
The SUN and MOON buttons exist in the scene but are not connected to any script logic, so pressing them currently does nothing. Wiring those up to actually move the sun node would make the core mechanic immediately playable.
The player movement in player.gd has move_and_slide() placed inside a commented-out block, which means the character cannot physically move through the scene. This is a small fix. Moving that one call outside the commented section would restore movement.
The dialogue files (main.dialogue and dialogue2.dialogue) still contain the Dialogue Manager’s default placeholder content. The addon itself is set up correctly, which is the hard part. Adding even two or three lines that react differently depending on whether the player character is in human or wolf form would bring the narrative layer to life and demonstrate the mechanic’s potential.
The idea behind The Sun and Moon deserves to be built. Keep going.
You can find other submissions feedback on discord server in this channel: https://discordapp.com/channels/1383776038013763619/1490280560902275082
