Thank you for submitting ANTS to the Branchy Studio Narrative Jam, and congratulations on your first ever game jam submission and first Godot project. Shipping a playable browser build in ~16 hours is a real achievement.
After seeing the game directly, the switch system is more ambitious than it first appears. The player distributes limited shared resources (Food, Water, and Sleep) across four characters before proceeding to the next scene. This is a genuine switch mechanic: the player sets world conditions, characters respond to them, and the resource constraints mean every decision is a trade-off. Feeding one character means another goes hungry. That tension is exactly the kind of indirect control the jam was designed around, and the execution is clean and immediately readable.
The main issue is that this screen appears only once. After that first distribution moment, the mechanic does not return, which means the narrative consequence of those choices never fully lands. The switch system is the most interesting part of the design, and it disappears before it has a chance to shape the story. In a fuller version, having resource states carry over and visibly alter how characters speak, behave, or relate to each other across multiple scenes would make those initial decisions feel meaningful.
The four-character setup also has strong potential: with distinct personalities and a shared resource pool, the player is already making implicit statements about who matters. That is a compelling premise for a sci-fi dystopia story, and it would be worth building on.
We hope to see a more complete version of this. The foundation is genuinely interesting.
You can find other submissions feedback on discord server in this channel: https://discordapp.com/channels/1383776038013763619/1490280560902275082