Great feedback, thank you!
StellarStudiozGames
Creator of
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Love the feedback. You likely pressed the number 5 key. I set up the ability to holster the lantern for future gameplay ideas. He also auto holsters it when climbing up things or swimming and then auto unhosters the lantern when back in a standing position. Pressing 5 will make the lantern reappear if you holster it yourself. No one would know that that though because I didn't mention it anywhere. Great catch! Yes definitely better way to guide the player and avoid getting lost in the world are good thoughts.
I love memory. The game was fun and cat graphics were cute. For the reverse side of the card and the background felt more space themed. I would say aesthetically if you make the backside of the cards and the background feel more in line with the cat graphics your audience will enjoy it even more. Well done!
I like your robot character and the animations connected to his movements. With the world I was not quit sure where to go. It felt like I was looking around exploring a bit. Using visual landmarks to guide the player would help. Also adding something like a speed up for movement to the shift key would help as well, because you get the feeling that you want things to happen faster in the game. Nice job getting it done for the jam!
There is a lot of promise here. The animation of the character, graphics, and sound all work. For improvements I would say move the character a little further away from the left edge of the screen and vary the obstacles (when they arrive and their height). Nice job getting this completed for the jam!
Zach
Very fun game. For the start we have an impatient generation that may not want to wait for credits to be able to press start. I accidentally got stuck under a box the first time, the second time, I flew completely off map not picking anything up because I wasn't quite sure what to do. the third time i picked up the box found the entrance to the level and then was like wooo this is pretty cool. Art style is great. Music fits. Mechanics are fun. If you are looking to expand upon it I could see you doing things like dropping boxes on enemies to kill them in order to get through certain parts of the mazes. Very well done!
Wow! This was cool. I was hooked from the graphics at the beginning. I am so happy you put the move instructions on the game page so that I could read those while playing. If launching on something like Steam I would find a way to so you can see those instructions on page with a canvas that you bring up with the push of a button. I love games that teach me things so the way you tied in the symbols with the stars, overall A+ very well done!
The update you posted was a huge improvement. I was also having issues with knowing what to click and when . Updated version worked perfect and I liked the hash marks you would put next to the pin when the phone would ring made it a lot easier to see what to click. Captivating story that kept you going to see what would happen.
This is the first game that I am posting to itch. I am having a lot of problems with getting it onto the itchio web server, both executable and web playable are giving me an error saying the file data.br is too big, but it is well under the size limit. There is an external link to download and play it. If anyone has run across this issue and solved it please let me know and I will see about making needed changes to get that web playable re-uploaded.

