I'd make it so you can edit the input buttons because right now I can't move up because some buttons overlap on my keyboard
Steffer03
Recent community posts
It would be cool if the more advanced AIs commented on you switching their morality. like if you have a tyrant AI that gets switched to protector he tells you that you should have chosen that a long time ago and stuff like that (them trying to stop you from changing them would also be cool but that would probably be harder to implement)
also it would be funny if the protector AI told you that you shouldn't have made it because it could have gone so wrong.
Great game but I would add some small UI changes:
1) make the upgrade menu take up less space, you have to open and close it constantly to get coins from the right side of the screen. (maybe turn the upgrades into small icons with the text explaining what they do appearing once someone hovers over it, or have the blank space in the pinned upgrades tab be smaller)
2) add more obvious explanations of the effects of skills. I couldn't find any explanation of what they do other than what the icons and titles implied.
3) if possible a sort by price option for the upgrades would be nice.
Once you get through the beginning part it is a fun game to check up on from time to time. I do have another suggestion: add another thing to do with influence, as soon as you have a full party it becomes useless but the shadow market upgrades all boost influence gain, even though you can't use it. (unless I'm wrong and those dice also boost party strength)
Hey this game is great. died at the second enemy the first round but kept getting farther and farther as i learned. I did find one little error: If I use a targeted ability but then go to see the stats of the enemies while targeting, the mana gets spend but I think the abilities effect doesn't trigger
Great game but I do have one question.
is wizard supposed to be so underpowered? wizard's upcoming ability better be strong if not. (I was thinking wizard should be able to get one temporary effect every turn like: have an ac boost of +4 for one turn or to get +2 on his rolls this turn, maybe even special wizard items that change the effects, but that's just a suggestion.)
Looking forward to what this game will bring next
fun game! I do have a few notes: first I would make an option to speed up/skip the walk at the start of battle. secondly I feel like confusion isn't that strong and also I got stuck after getting confusion while everyone was already confused, so I had no target and couldn't do anything. keep up the good work, I liked it a lot.