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Great game but I do have one question.

is wizard supposed to be so underpowered? wizard's upcoming ability better be strong if not. (I was thinking wizard should be able to get one temporary effect every turn like:  have an ac boost of +4 for one turn or to get +2 on his rolls this turn, maybe even special wizard items that change the effects, but that's just a suggestion.)

Looking forward to what this game will bring next

Thanks for your interest and input! The wizard is intended to be a low health but high damage character, so the initial idea on his ability currently is casting a fireball that can destroy a piece on the board.