Thank you! The fact that you feel like it's a cool idea means a lot to me.
SteffenJoergensen
Creator of
Recent community posts
Huh, hopefully others don't see it like this. I just doublechecked both Godot and itch.io settings, and it's fine on my end. Sorry!
EDIT: Ah! I see. The game was not optimized for fullscreen, which some platforms autoplay the game in. Playing the game on a desktop in browser without forcing it fullscreen should work.
..by playing my game and giving feedback.
Hello fellow game dev enthusiasts!
I am at the end of my student journey currently writing my master's thesis in Games from ITU, Copenhagen. The game (Craft-off) I've posted for this game jam is the prototype which the study revolves around. I've deployed a research-through-design approach and I desperately need feedback (literally anything related to the game) to analyze upon.
This is not about views, clicks or ratings. This is about written feedback (either in the game jam comments, on the game page itself, here, or even in a direct message). All comments are anonymized regardless.
Thank you so much!
Steffen
I agree with you 100%, that I scaled the point system incorrectly. As it is, you get more points per mini-game stage completed the larger your initial isolation range is - and I should've scaled it with time. There's no real incentive to risk points right now. The nudging is finicky, and it doesn't help with the cursor flickering in the web build. You only have 3 nudges for each mini-game, which is not well communicated.
Thank you so much for the great feedback. This is exactly why I love joinging these competitions. People really care :)
Thank you for trying it out! "I think the game was broken for me, I never got any thoughts" - I'm sure there's a clever joke I could make, but I'll refrain ;). Did you press E to think, solved steps of the puzzle and then clicked the collect button? I have not had any issues regarding that, and I've playtested it maybe 500 times. Regardless, thank you so much for the kind words!






