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SteffenJoergensen

76
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1
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5
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A member registered Oct 19, 2023 · View creator page →

Creator of

Recent community posts

Thank you! The fact that you feel like it's a cool idea means a lot to me.

I love this feedback. Thank you so much. When I eventually redo this game properly, I'll add more strategy to it ;)

Thank you to those who played my game and gave feedback! Keep it coming ;)


I've given the game a small UI overhaul with tooltips to make it more intuitive.

Yeah, slow at start. I was considering giving early PvE rounds half durability or something along those lines to speed progression up. I might redo this game (properly) some day. Thank you for your feedback!

This is by far the best feedback I've gotten yet. Thank you so much. Please understand, that I can't comment too much on it, since this would ruin future feedback (and skew data for my thesis).


<3<3<3

Yeah, I see how it's unintuitive. The main mechanic is similar to that of Path of Exile crafting - which in itself is quite complicated. I've added tooltips to improve clarity.

Tooltips have been added. The text size is noted. Thanks :)

Your feedback is awesome!

I've since added tooltips for the unlocks/materials. It's slow - noted! PvE is against AI, and yes, PvP is against other players. The game is asynchronous multiplayer (you play against players who reached the same wave as you)

Thanks.

I appreciate it! <3

It was made during the jam, for the jam - but it functions as the prototype for data collection in connection with my thesis, which I'm currently writing.


Yeah, seems like some see the game like that - I assume it's an itch.io thing, since I've never had that problem before. Sorry!

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Huh, hopefully others don't see it like this. I just doublechecked both Godot and itch.io settings, and it's fine on my end. Sorry!


EDIT: Ah! I see. The game was not optimized for fullscreen, which some platforms autoplay the game in. Playing the game on a desktop in browser without forcing it fullscreen should work.

Haha. Maybe the intention was for you to read books :P Nah, I see your point. Does not feel the impact - noted! Thank you very much for that feedback.

Thank you for the kind words! It's an auto-battler, so more options would not be it ;)

In general, yeah, at some point you will unlock enough crafting materials (if you keep beating the PvE), that you can do meaningful crafting. Thank you for your response!

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..by playing my game and giving feedback.


Hello fellow game dev enthusiasts!

I am at the end of my student journey currently writing my master's thesis in Games from ITU, Copenhagen. The game (Craft-off) I've posted for this game jam is the prototype which the study revolves around. I've deployed a research-through-design approach and I desperately need feedback (literally anything related to the game) to analyze upon.

This is not about views, clicks or ratings. This is about written feedback (either in the game jam comments, on the game page itself, here, or even in a direct message). All comments are anonymized regardless.

Thank you so much!


Steffen


Craft-off

Thanks!

The theme is "Go deep". The game jam page mentions examples like "an underwater cave", "don't stay at the surface", and "dig further" - I would say a game about transporting a mineral through a cave is implementing the theme :)

I did! Thank you for noticing ;) I'm probably better with 3D. Drawing proved to be a bit difficult.

I very much appreciate it, thanks! This is my first time trying out Krita's vector drawing. I liked it.

Thank you! Relaxing, yet frustrating at times I hope ;)

Who told you, you could make a game about me? Nah, this is hillarious. Very well done!

Aww, too bad the browser crashes. Images look awesome!

Interesting! The music gets a bit repetitive, but moving around the world feels great. Awesome!

That's very nice of you to say! Yeah, I tried aiming for a cozy feel :P

Great! I went looking for "something missing" for quite a bit, but picking up the rune and dropping it again made the game progress. All in all, a game with a very nice feel.

I see what you did there. Thank you :)

The first playthrough lasted until the very first spike appeared and hit me - every game has a learning curve, right? ;) After that, I just wanted to beat the score in one of the screenshots, and I lasted over a minute getting 85k or so.

What a great sound design to go with the "feel" of the game. Sure, the music and effects are not initially made by you, but tying it together like that takes skill. I'm a sucker for these very concise, but very polished, games. This is definitely one of the better ones.

I agree with you 100%, that I scaled the point system incorrectly. As it is, you get more points per mini-game stage completed the larger your initial isolation range is - and I should've scaled it with time. There's no real incentive to risk points right now. The nudging is finicky, and it doesn't help with the cursor flickering in the web build. You only have 3 nudges for each mini-game, which is not well communicated.

Thank you so much for the great feedback. This is exactly why I love joinging these competitions. People really care :)

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Thank you for trying it out! "I think the game was broken for me, I never got any thoughts" - I'm sure there's a clever joke I could make, but I'll refrain ;). Did you press E to think, solved steps of the puzzle and then clicked the collect button? I have not had any issues regarding that, and I've playtested it maybe 500 times. Regardless, thank you so much for the kind words!

Thank you! Nah, it was more to show off different types of events.

I agree. The visual feedback when hovering the events wasn't enough. Thanks for the kind words!

I appreciate it!

Thank you a bunch for giving it a good try! "Seems like not every round is winnable" - yeah, that's exactly it. Sometimes the random events simply make you lose, or the first event takes away the teleporter. With more time I probably could've given the player more agency.

Gotcha! Thanks for the kind words <3

Thanks alot! The music is a banger - thanks to David Renda.

Thank you so much! The hovers only happen for one of the 3 occuring events, but they might've bugged out completely for you :)

I appreciate it! Yeah, I wanted to do some sort of tutorial, but ran out of time.

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Thank you so much for the kind words! I'm so glad people liked the concept. I'm very flattered.

Very kind of you to say! Obviously I would've liked to have even more abilities and monster types, but hey.. time constraints and all ;)

Thank you very much! Can't wait to check out your entry, looks very pleasing.