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Soap Delirium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.968 | 3.968 |
Fun | #1 | 4.158 | 4.158 |
Sound | #2 | 4.053 | 4.053 |
Art | #4 | 4.421 | 4.421 |
Mechanics | #5 | 4.000 | 4.000 |
Theme | #43 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like sounds in game
Spongebob's Bubble Buddy, the game! Good looking graphics and enjoyable to play (gave me anxiety but in a fun way!)
I love the graphic design of this game!
some serious talent on display here. obviously it’s a simple idea, but the way it’s put together, down to even the game over screen being satisfying, makes it really compelling. really goes to show the power of setting a reasonable scope (which any developer will know, is borderline impossible) and really nailing it. excellent work
I feel like I didn’t even consider scope, this is truly a Bob Ross happy accident moment that turned into a happy little game. That said, thank you very much, I hope to continue scoping correctly by accient in the future;)
Very cool graphics and nicely polished.
Actually pretty intense! and the music is very nice!
This is a really fun game!
Fun little game that was executed really well. The visuals are fun to look at, the movement is smooth but snappy, and best of all NUMBER GO UP!!!
Thanks <3 Number go up! but what number did you get?
An excellently fun game and great art and mechanics! :)
very nice
Love the art really fun
awesome lookings!
it's pretty cool that you don't die right away, it suggests a lesson of perseverence
A dream of iridescent foam..... soap delirium... what's up with these names? Are we soap bubbles? Idk this is aweesome
I… I think it fits what ended up in the game pretty well? XD
So first of all, this game is incredibly suspenseful
Second of all, this game is incredibly polished
Also, how did you do the shaders, it's so awesome
Also i didn't realize that the spikes can pop your bubble,
Also, hey, hear me out, what if you moved through a procedurally generated cave structure, then you were like pressing forward instead of just existing until you die?
Anyway, wow, this is pretty cool
Thanks for the kind words! You’re cooking with that cave idea. The gears are turning in my head now!
Gorgeous!
Oooh I love the idea of this one. It's actually pretty dang fun when it gets more challenging, though it takes a little while to get there (but understandable)
What a great sound design to go with the "feel" of the game. Sure, the music and effects are not initially made by you, but tying it together like that takes skill. I'm a sucker for these very concise, but very polished, games. This is definitely one of the better ones.
Thanks! Totally, for this short time I really prefer to just take existing sounds, making them yourself really only makes sense if you can’t find what you’re looking for or when making a full game. Seems like you enjoyed! How far did you get?
The first playthrough lasted until the very first spike appeared and hit me - every game has a learning curve, right? ;) After that, I just wanted to beat the score in one of the screenshots, and I lasted over a minute getting 85k or so.
Sounds like it worked then! I think if I go back to this project I’ll polish up the early gameplay. In my opinion the game gets legitimately fun past 60 seconds. But that’s still 60 seconds which are not as fun every time you play. It’s challenging because the difficulty at 60 seconds is probably too high and would make people lose straight away if I just started it there. Yeah I’d have to think about how to make that work better. I really want people to enjoy all the visuals and spike patterns I prepared so I hope at least a few people will make it to 120+ seconds
This game was pretty fun. I loved the concept, the art style and the game feel. I really liked how the sound gave really good positive/negative feedback. The screen shake was a really nice touch. If I would have to give one criticism, it would be that the game loop needs a little more work. Maybe some kind of persistent reward other than just points (just throwing out quick ideas, maybe there's a better way to do this). Overall I loved the concept and the use of theme.
I think it is because you are not incentivized much to move around. I think the earlygame would be more enjoyable with different pick-ups spawning, bubble size, more points, reduced spike spawn-rate, etc. Could be something to add but I did not have time to add that during the jam.