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stefarenina

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A member registered May 27, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing and providing your feedback! I'm glad to hear that the visuals and audio are setting the tone well for the game, and that you found it more enjoyable once you snowballed the upgrades. I'll definitely take your suggestion for more variety into account, and try to incorporate more treasure, minibosses, and gimmick rooms to keep things interesting.

I'm sorry to hear that you experienced a crash after upgrading your HP, and I'll look into fixing that issue as soon as possible. Thank you again for taking the time to play my game, and I appreciate your support as I continue to develop it.

Thank you for playing my game and for sharing your feedback. I'm glad you enjoyed the art and music. I understand your point about the gameplay being boring, and I'll take it into consideration for future updates.

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Holy crap. I am so sorry that you found so many bugs that made the experience bad. That of course should not have happened.
I am looking into it right now. I really dont know if you are interested in the "lore" but I will give you the reward for defeating the boss, it happens when you speak to that purple sphere.

"It looks like a nebula. In its constellations, there are words written.

'After so long, I have come to realize that ambition is a double-edged sword. 

I have gained power I had never before imagined. I have sacrificed everything I am for this goal.

I've done the right thing. But as I have gained power, I have begun to feel trapped in my own creation, a god imprisoned in his own realm.

I worry that my ambition will lead me to ruin'

The King"

After that, the candle in the main hub lights up and thats all. Demo over.

Thank you so much for give it another chance and for defeating the boss, It was a last minute inclusion so thats why its just a bigger slime. But I hope I can make it better for the next demo.

I will try to upload a version later today with some improvements and the fixes. 

Thank you for your feedback.

The gameplay issues that you mentioned will be taken into account since I think that you describe pretty well the weak points of the gameplay system.

Regarding your crash, I would aprecciate if you can tell me which platform you were using (windows/linux) and the improvement that you tried to buy.

Thank you so much for your time and for playing my game.

Thank you for your feedback on the game! I appreciate your comments and suggestions. Here are my thougts: 

I agree that having a confirmation prompt before skipping the intro would be a good idea. I will implement this as soon as possible.

Thank you for pointing out the issue with the audio buses. I will investigate this and make sure that they are initialized properly. Also I understand your concern about the menu selection buttons being too loud I will look into ways to make them less annoying.

Regarding the attack sound, using a different instrument such as a harp is a great suggestion. I will investigate the options since I already received feedback saying it becomes annoying. Thanks for confirming it!

I will investigate your point about the player's hurtbox being too big or capsule-shaped. It is possible that this could be adjusted for a better gameplay experience.

Once again, thank you for your feedback and suggestions. I will take them into account as I continue to develop the game.

You are up to something big. You have the aesthethics, you have the mechanics. The time mechanic its super interesting, I hope you can implement some kind of mechanics to interact with it, since (at least what I played) it only works to go back when you die. I thinks theres is huge potential in there. 

Thank you for taking the time to play my game and sharing your thoughts with me. I'm grateful for your detailed feedback and appreciate your insights and suggestions.

I'm glad that you enjoyed the atmosphere, music, and art style of the game. I'm always looking for ways to improve my art, so I'll definitely take your comments about the artwork into consideration. I will try to fix the issues that you mentioned that make it look low qualit.

I'm sorry to hear that the controls weren't intuitive for you, but I'm glad that you were eventually able to figure them out. Some kind of tutorial is need. 

I completely agree that the audio needs to be reworked, I will focus on that for the next DD.

I understand that the gameplay style may not be for everyone, and I appreciate your feedback about the difficulty of maneuvering around corners and walls with hordes of enemies chasing you. I'll see what I can do to make the map more user-friendly and address the issue of enemy HP scaling too quickly.

I'm happy to hear that you found the upgrades interesting, and I hope that in future playthroughs you'll have more time to experiment with them. I'm committed to improving the game and will take your feedback into account as I continue to develop it.

Once again, thank you for your feedback and for supporting my work. I hope you'll continue to follow my progress and that I'll be able to deliver an even better gaming experience in the future.

Great concept. The aesthetics and the music are great. Also I liked how the shop was implemented. But isnt the wall of rats a little unfair?

Thanks for your comment

Thanks for your comment.
Regarding the cinematic. That´s a bug that happens with the controller. I just fixed it. Now you should be able to skip the cinematic with button A (xbox).
Regarding the shooting. I wasnt sure about the sensitivity and with your comment I was able to adjust it a little bit. It should feel better now. Thanks!
Regarding the speed. Thats intentional. You can improve your speed if you talk with the black creature of the hub.