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You are up to something big. You have the aesthethics, you have the mechanics. The time mechanic its super interesting, I hope you can implement some kind of mechanics to interact with it, since (at least what I played) it only works to go back when you die. I thinks theres is huge potential in there. 

Thanks! I've got a whole series of traps and enemies already in place that will use time mechanics including for puzzles, stuff like "Not-wallmaster that drags you backwards through time while keeping you locked in position", and other such stuff. Working on adding an ability menu right now which will give the player control over such abilities. You can see one particularly complicated one if you unlock the cheater menu, pressing escape -> "Desynchronous Rewind (?)". That kind of stuff works in the engine already, so it will be fun to design around it