Thank YOU for giving it a "spin"! :'D
Steely
Creator of
Recent community posts
Thank you so much for playing and the feedback! Upon reflection we left the method to obtaining the final ending to be a bit obtuse. Doing nothing IS the correct answer but its when you chose to do nothing that is key. (But that is not clear in the design of the game so again thank you for the feedback we really appreciate it!)
That is so incredibly sweet of you to say! That fills ours sails with so much wind! Nova used procreate on her ipad pro to draw all the assets. For the "cut scenes" and endings I blocked the basic shaped out in blender and sent to render over to Nova to sketch over it.
Thank you again for the kind words!
I was not expecting ice skating! I feel like this has potential to be a very fun rage type fighting game. The sliding around on the ice felt like i was actually sliding around on ice. Would have benefited from some audio or UI indicating the opponents health. But otherwise this was a great first game, keep it up!
We really liked playing this game! The spinning spellcasting was very creative and unique. Firing off the right element at the right time was challenging, but also didn't feel unfair. Syncing my keyboard hand with my mouse hand became more difficult as you progressed through the waves. Would love to see a version of this game that had a high score mode or something. Love the wizard sprite. Excellent work!
Hey TestingIsaac, I took a look at your profile and games and definitely would be interested in connecting with you to talk about pairing up. My experience with godot right now is just completing tutorials but I do have experience in web development/software development so things like git, collaboration and spinning up on new technologies are not completely foreign to me. Having a partner with experience doesn't sound like a bad place to begin!
