Great Job on finishing the game man!
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I've just released a Free Demo for the PS1 Alleyway Pack! This free sample will give you guys an idea of how some of the assets will look in engine.
These assets include: The TV, Chain-link Post & Sign 6. Additionally, I've also modified the texture atlas so that the demo assets can all be used with one texture for an added ease of use.
If you liked the free sample, consider getting the full version with over 40 additional assets for just $4.99!
The Free Sample can be found on the main page here - https://stay-retro.itch.io/ps1-alleyway-pack
Hi everyone, figured I'd share an asset pack I've been working on recently. The pack is all styled in the PS1 aesthetic as well as the texture sizes all being accurate to the ps1's limitations too. Additionally, A UE4 project is bundled with the pack which showcases a full level made with these assets.
The pack and trailer is linked below if you'd like to check it out!
Itch.io link - PS1 Alleyway Asset Pack
YT Trailer -
Great Job with the game so far, I loved the whole 2000's aesthetic you were going for. And good luck on getting a new laptop, can't wait to see how this game develops. :D Here's my playthrough -
Thanks for the feedback, I perhaps made the amount of shots needed to kill Red too high so I'll keep the balancing in mind next time around. I'll also see about playing around with the different sizes of the platforms in the future as well. :D
No problem, I think this game is a great start point to continue getting better at game dev and that dispite it being a little buggy, I liked the concept you were going for. So good luck and I'm sure you'll only get better from here :D
Hey, I quite liked the style you went for on this game, Some of the areas felt a little too large in size in terms of the amount of distance needed to walk but overall I had a good time, Here's my playthrough -
Really cool start you've got here! I found that the turn rate was quite high and so an option to change this may make for a good addition. Otherwise I quite enjoyed the abstract vibe the game gave off, here's my playthrough of it -
Edit; just saw you mention that the turn rate is linked to the FPS and so maybe locking the FPS to 30 may be a possible fix.:D
I managed to find some great Post process/Shaders for both UE4 & Unity with the help of Scribble . They are a kind of overlay which will add a pixelated look to the game which could match nicely with the Lo-fi aesthetic of the Jam. Here's the links -
UE4's Pixelated Post Process - https://github.com/DaveFace/UnrealRetroShaders
Unity's Pixelated Shader - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/pixe... or a modified version of it - https://github.com/bengreenier/Unity-Pixelation-v2
Just finished modelling Santa's Sleigh here's a video of it in action along with some screenshots. For the movement I used the template of a Car from UE4 and replaced it with the Sleigh along with an actor trigger that disables the gravity. I'll also be doing a Dev Log on my progress in the games Jam soon.
Hey Jakob_Reborn, Here's two ways on how to get to the next segment of the game from where you mentioned, hope this helps. :D
By the way, I just released a patch for the game so it may be worth downloading the game again since a few bugs near the ending have now been fixed.
Hi masterkeef, thanks for taking the time to play it. I'll be improving the game with patches over time and so I'm going to see if I can make the game easier to go through in the next patch. Thanks again for playing. :D