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Stay Retro

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A member registered Nov 12, 2020 · View creator page →

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Feel free to modify these assets, but please do not resell/repost them anywhere. Thanks!

Ah thank you, appreciate it!

Get started on your PS1 game project with these PSX Alcohol Bottles. The assets have been made to replicate the modelling and texturing limitations that the PS1 had back in the 1990's. To do this, I have limited the colours and resolution along with limiting the topology so that it could technically run on an actual PlayStation 1!

A single texture is also included in this pack which encompass the entirety of the assets making for a simple and easy setup. 

Check it out in the UE5 project setup included in the download!

PSX PS1 Alcohol Bottles Low Poly - Asset Pack!

Hi there, I solely use Textures.com for my textures. The textures are all allowed to be used for commercial projects as long as it's in combination with 3D assets. 

Hope this helps, and let me know if you have any other concerns :D

Thank you. Appreciate the kind words (^ᴥ^)

Thanks, Appreciate it. Just followed you back (^ᴥ^) 

Get started on your PS1 game project with these Free PSX Barrels. The assets have been made to replicate the modelling and texturing limitations that the PS1 had back in the 1990's. To do this, I have limited the colours and resolution along with limiting the topology so that it could technically run on an actual PlayStation 1!

Ambient Occlusion has also been painted into the textures to further push the baked lighting used for PS1 games.

Lastly, a texture atlas is also included in this pack which encompass the entirety of the assets making for a simple and easy setup. 

Check it out in the UE5 project setup included in the download!

Free PS1 Barrel - Asset Pack


Glad it worked out for you!

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That's strange, I made the pack in UE5 5.1, so it might be worth trying it in that version, I'll also try testing 5.2 in the meantime and get back to you (^ᴥ^)

Create an eerie and atmospheric environment with these Halloween Low Poly styled assets. Over 40 assets are included in this pack ranging from Pumpkins to stylised Trees and Bushes!

Additionally, a texture atlas is also included in this pack which encompass the entirety of the assets making for a simple and easy setup.

Game Page Link - Halloween Low Poly Asset Pack

A full re-imagining of Shrek's Outhouse, presented in UE5!

Shrek's Outhouse

Included in the files:

  • Shrek's Outhouse (.FBX File)
  • 2K and 4K Textures (Including Diffuse, Roughness, AO and a Normal Map)
  • UE5 Project file as shown in the screenshots


Pretty cool game, I hope the ending is developed a little more as that would significantly push up the experience. But overall it's a nice use of the PT horror style! - Stay Retro

Create an eerie and atmospheric environment with these PS1 styled assets. Over 70 assets are included in this pack ranging from Old Radios to Modular Pipes, which are all accurate to the PS1's limitations too!

Additionally, a texture atlas is also included in this pack which encompass the entirety of the assets making for a simple and easy setup.

Lastly, a UE5 example project (including an asset zoo) has been added which showcases what this asset pack can achieve!

PS1 - Abandoned Interiors Asset Pack Link

Great Job on finishing the game man!

Hi everyone, 

I've just released a Free Demo for the PS1 Alleyway Pack! This free sample will give you guys an idea of how some of the assets will look in engine.

These assets include: The TV, Chain-link Post & Sign 6. Additionally, I've also modified the texture atlas so that the demo assets can all be used with one texture for an added ease of use.

If you liked the free sample, consider getting the full version with over 40 additional assets for just $4.99!

The Free Sample can be found on the main page here - https://stay-retro.itch.io/ps1-alleyway-pack

Enjoy!  (^ᴥ^)




Hi everyone, figured I'd share an asset pack I've been working on recently. The pack is all styled in the PS1 aesthetic as well as the texture sizes all being accurate to the ps1's limitations too. Additionally, A UE4 project is bundled with the pack which showcases a full level made with these assets.

The pack and trailer is linked below if you'd like to check it out! 

 Itch.io link - PS1 Alleyway Asset Pack

YT Trailer - 

Had a good time playing this game, loved the atmosphere you were going for. nice job! 

Hey Jacob, Had a great time playing your game, nice job :D I may do a second part to it, here's my playthrough - 

Really interesting abstract game you've came up with, nice job! Here's my playthrough - 

Cool, I'll be sure to give it another play in October. :D

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Great Job with the game so far, I loved the whole 2000's aesthetic you were going for. And good luck on getting a new laptop, can't wait to see how this game develops. :D Here's my playthrough - 

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I swear I didn't intentionally set out to make the game about your profile pic, it just kinda happened :D

Nice job on getting to the end wasn't sure if anyone would see my ending :D. Gonna be seeing about making the enemies spawn further away from the player soon. Thanks for playing!

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Thanks for playing, I'll be seeing about easing the difficulty for the game soon since quite a few people mentioned the excessive spawning. :D 

Thanks for the feedback, I might change that later on so that the eggs spawn some distance away from the player at a slower rate :D

No problem, I'll have to have a look next time around on making my entries compatible for linux, as of now it was only available for Windows. Thanks anyways for letting me know :D

Thanks for the feedback, I perhaps made the amount of shots needed to kill Red too high so I'll keep the balancing in mind next time around. I'll also see about playing around with the different sizes of the platforms in the future as well. :D

Thanks much appreciated, I figured it'd be worth the time to make the projectiles as interesting as possible so I'm glad you like it :D 

Hey thanks for the feedback, I've added in a quick hotfix so that the intro will only play once upon booting the game up. So it should be much less repetitive now :D

Quite the unique game you've made here, congrats on making it so quickly. Here's my playthrough of it - 

No problem, happy to do it :D

No problem, I think this game is a great start point to continue getting better at game dev and that dispite it being a little buggy, I liked the concept you were going for. So good luck and I'm sure you'll only get better from here :D

Hey, I quite liked the style you went for on this game, Some of the areas felt a little too large in size in terms of the amount of distance needed to walk but overall I had a good time, Here's my playthrough - 

Quite enjoyed this game, it had the kind of randomness that can only come from a dream :D Here's my playthrough - 

Quite enjoyed the atmosphere & dark themes for this game, nice job so far :D Here's my playthrough -

 

 
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Really cool start you've got here! I found that the turn rate was quite high and so an option to change this may make for a good addition. Otherwise I quite enjoyed the abstract vibe the game gave off, here's my playthrough of it - 

Edit; just saw you mention that the turn rate is linked to the FPS and so maybe locking the FPS to 30 may be a possible fix.:D

Here's the Dev Log I mentioned in the last post, I reckon the game will be finished tomorrow afternoon - 

I managed to find some great Post process/Shaders for both UE4 & Unity with the help of Scribble . They are a kind of overlay which will add a pixelated look to the game which could match nicely with the Lo-fi aesthetic of the Jam. Here's the links - 

UE4's Pixelated Post Process - https://github.com/DaveFace/UnrealRetroShaders

Unity's Pixelated Shader - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/pixe... or a modified version of it - https://github.com/bengreenier/Unity-Pixelation-v2