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StarkillerNico

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A member registered Dec 27, 2023 · View creator page →

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At the start I felt the game was pretty frantic but that after my first try the game felt pretty well paced but easy to an extent. I thought maybe I needed just a little bit more to do. I love the concept of keeping it alive I just feel I need to keep more alive. Overall I felt the controls were pretty well made for the game, I maybe wonder if you could incorporate that movement with the game play fight loop a little more. Overall the art style of the game was probably my favorite thing. The VFX looked fantastic. All I suggest is maybe more characters to fight but other than that I had a lot of fun. 

What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug? 

I didn't notice other bugs OTHER than the right click I got glitched into a wall with the ability that makes me fly. The circumstance was that I was probably using it to often maybe?

How did you feel about the minigames? What would make them more fun for you?

The mini games were my second favorite thing because that was the gameplay loop. I think the thing that would make them more fun was maybe instead of it just being writing the diagnostic, maybe you have to write a doctor report in a certain amount of time?

What did you think of the movement?

The movement was my favorite portion of the game. I wish it was incorporated with the gameplay loop more though, I felt it was fun but it wasn't important. 

What score did you end up getting after 5 minutes of play time?

I didn't check on accident I apologize.

What general thoughts or feelings do you have about the state of the game?

I like the state of the game, I just hope you incorporate the movement with the game a little bit more. Overall the game is super fun and I enjoyed it. 

Is the minigame enjoyable/annoying? How could it be better?

I didn't feel that the smell game mode was annoying but I do feel it could have been more interesting, I was thinking of ways you could make it better but my only idea was to maybe have an animation for the smelling or something like that. 

How is the procedural generation? The exploration?

I didn't mind the exploration I just felt it was very slow, maybe if you made more things close to the beginning or something like that could create people more engaged? Or maybe you could figure out how to change the pacing or make the exploration open but on a fixed path. 

Are there any bugs in the procedural generation or with the minigame?

The ending where you win needs just a won game thing or something so I don't keep accidentally restarting. 

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What do you like/dislike about escort missions in other games? 

I really like the feel of the escort missions, my favorite portion of it is the pacing of it. I felt that the pacing was really good when it comes to he game and how I have to win. 

I didn't have anything about the missions that I disliked, I just felt that sometimes the missions were very set on pace. 

How do the controls feel? 

The controls though they were a little buggy I still felt it was a fun type of controls for the game. I like the idea of having two abilities maybe.

Does the environment fit the game theme? 

I felt that the environment fit the game very well. I felt everything made for the game was really good and I felt that the landscape you made was fantastic. 

What would you like to see implemented in the game?

I would like some upgrades implemented like to maybe up the pace for the game or if your attack does more maybe you run slower or something like that, because I feel the fun of this game stems from being able to win in multiple ways. I really liked the game overall though and thought it was fun. 

Hey Parcels team! It was super enjoyable playing your game! I only had one difficulty and one question. As for my question how much money can be lost and how much can be gained? If you leave the conveyer the whole time what's the ratio, I only ask due to it feeling like it was close to even whether I made a mistake or not. My only difficulty was hit box for the boxes, other than that the game was fantastic and it was such a fun idea! Great job yall!

I thought this game was super fun. I completed it on the second try. My only real complaint is collisions for the desks and rooms and things like that. I disagree with the people saying that you need HP regen I think that takes away the skill cap from the game overall. If you can't finish its because you're playing it poorly it's fairly beatable. I think the bounce back covers the HP difference. If you hit your shot you're going to live which I think is perfect. I would suggest maybe making some faster and some stronger. Or if you already did that maybe make it so we can distinguish them. Overall though I enjoyed it a lot. Great job!