Thanks ❤️
st_phan
Creator of
Recent community posts
Thanks for the feedback! We wanted the game to feel a bit stressful until one gets used to it ... but unfortunately we didn't have more time to polish :(
One idea for example was that the timer at the beginning of a round is very generous (to make the start easier), but gets shorter as the round progresses :)
Thanks for all the praise ❤️
And regarding the suspicious-meter:
Oh yeah, we would have loved to balance that more! We also had other ideas like shorter time window to change the dice when the suspicious-meter is high or lowering suspicion when something good happens to the monsters ... but then the deadline hit 😅
Hi Angela,
Thanks for your patience and interest.
https://github.com/stephanbogner/cursed-leash/releases/tag/1.0.4
If you have 【System Preferences】>【Security & Privacy】>【Allow apps downloaded from:】set to "App Store and identified developers" and open the app by Right Click > Open (after unzipping) ... it should work 🤞😬
(Apparently Apple got stricter and stricter and requires code signing – which I am not capable of yet – for the smoothest experience but the above should work)
Hi Angela,
I feel now like a real game developer: Releasing something and immediately after publishing it's not working when somebody wants to actually play the game 😂
Anyways, please check out https://github.com/stephanbogner/cursed-leash/releases/tag/1.0.3
Note: I now updated to Catalina (was surprised to see I was still on Mojave) and and also exported as a debug build since some people have had similar issues otherwise. I hope this fixes the issue, because I've never worked with Godot before and it's my first game in like 12 years ... so I have no other ideas on how to fix the issue 😅