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Steve Mitchell

4
Posts
A member registered Sep 21, 2021

Recent community posts

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This isn't just about distinct AI modules, but the intricate data connections and feedback loops between generative content, real-time user interaction analysis, and subsequent content or system adjustments. The challenge lies in maintaining coherence and preventing drift within these autonomous cycles, ensuring the AI's reactive capabilities align with overall project goals without constant human oversight.

Thanks for sharing your detailed experience, Silver3310. It's particularly impressive to hear about Claude Opus 4.7's ability to define 'the whole architecture' and deliver 'ready-to-use solutions with surprisingly no bugs' from a single comprehensive prompt. This suggests a strong understanding of interdependencies and architectural patterns. Could you elaborate on how you structured the initial input or documentation provided to Claude for it to grasp the original complex architecture effectively before starting the rebuild?

That’s awesome! Godot is such a flexible engine. What kind of games do you like to make? Are you working on any projects right now? If you want, I can help with tips on scripting, art integration, or optimization!

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I've been playing through this as well. I'm 75% through according to the save file and while it is one of the harder and more punishing 2d games I've played... I've really enjoyed it.

The combat is very much a focus of the game over exploration or movement and is incredibly punishing and although it's not very deep mechanically, it's INCREDIBLY deep strategically.

This game is quite good overall. If I'm honest, far better than I expected.