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squp

46
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A member registered Apr 19, 2020 · View creator page →

Creator of

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This game genuinely made me think. I felt scared and afraid

lets get a round of applause for future elvis

woooo ntte !

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well yes, the idea was that you wouldn't be able to anticipate all oncoming tiles. The game's focus is on adaptation rather than trying to find a single solution, and being able to see even further ahead would have possibly diminished that

(1 edit)

i did try to design stages not as puzzles to be solved,  but more as environments that the player uses to create variable scenarios and problems that they must then adapt to. There was a lot of intent in most levels to at least attempt to try and get players thinking, but there is no clear- cut solution to any level.

the next tile type is shown at the top of the screen

insane is like a son to me

this game is shit

niht bringer

the updated build also fixes some oversights which may make your experience less difficult

there has been a fix for the precipice bug! try redownloading the game :)

spurblo ruindd my life

bastard hazard is so awesome

this was actually the case before, it was removed but i dont remember the exact reasoning

LETS GO WE GOT IN THE VIDEO

ohhh that makes sense i wasn't sure if it was intentional !! fun game regardless 

DOG SPIN DOG SPIN DOG SPIN DOG SPIN

this game is so swag so freaking swag 

i have no idea how to play this game

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nice puzzle game. I like how the mechanics are framed a lot but i was softlocked around 7 levels in tho

i like the concept a lot !!! i played it for a while, noticed the orange mailbox is off the map bounds

Really clever usage of the "using two characters at once" trope!!! i liked the level design a lot

very very cool puzzler. I enjoyed it a lot

controls were pretty neat !!! wasnt sure how to beat it though

i liked the music a lot

you can give yourself infinite hp but i liked the plappy sound effects

fun little game !! it took me a while to figure out that i had to use the space bar.

THIS GAME FREAKIN ROCKS

pretty fun !! im not sure how points work but it's a neat concept .

took me a while to figure out what was going on. neat concept, but a few things got in the way of me finding it fun, namely how the middle thing blocks your laser, and also how enemies have a large amount of HP. pretty neat otherwise !!!!!

the mouse wasn't bound to the game screen, meaning i had to drag it back around to the other side to be able to turn around. didn't end up playing very long

fun !! wish there was more of it to play tho

i liked the writing a lot. the game got a bit tedious to play after a few levels though

i liked the writing a lot. the game got a bit tedious to play after a few levels though

very nice concept, but didnt find myself playing more than one screen. Wish the game accepted more words though

very nice concept, but didnt find myself playing more than one screen. Wish the game accepted more words though

the game was very slow to play. I didnt understand why sometimes i couldn't move the slimes sometimes

took me a while to realise how the mechanics worked, after that it was pretty fun trying to manouvre in a way that the wolf gets where i need it to.

took me a while to realise how the mechanics worked, after that it was pretty fun trying to manouvre in a way that the wolf gets where i need it to.

sparknard is  bugulon's best protagonist