Oh did I mention the sounds? Sfx was amazing. It was really good polish on that part.
SquareRuthZ
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That opening cutscene was hilarious and got a laugh out of me. Chris was a great guy. The movement was very creative and the character is totally not a reference to something round and pink at all. The art style was cute and very cohesive. One critique is that the room for controlling blow was a little bit too small. It's nice that I can see above me but it's also a bit hard to try and not click the under side of my browser to get up. Other then that, I had fun bringing Shploop their extinction. Awesome game!
I can't find the 10th stickman either. This game is a hidden gem and you truly deserve more rates. The ost was relaxing and the control was weirdly satisfying and silly. I felt like I was playing a cell game like spore or thrive. I locked in so hard after 5 mins and it's still a bit hard to see. One critic is that the stickman you find would follow you and reposition themself so you couldn't tell if you've touched them or not. It was fun at first but it'd be nice to know the different between them. I really did had a lot of fun. I was playing for more then 10 mins until I gave up on finding the last one. Great job!
That was so silly. Awesome work. A lot of polish as well with the movement and such. I wish there was a bit less of a randomness to it though since it felt a bit too chaotic. But if not, I could still imagine playing this game co-op with my friends and we'd have a blast. Good job. I had a lot of fun!
When I saw the description of having to reload the gun via timing it in UI I thought this was a precision based game. But what I got is a chaotic mechanic juggling game that is so silly and creative. The ost and sfx blasting right into my eardrums was actually a cherry on top, honestly. Sprites was funny. And you interpreted the theme really well through gameplay alone. I really did go to town with that gun. Awesome game.
That's a lot for 1 day. It's fun to control the character. The movement was smooth. Running, jumping and gliding was fun. Every nitpick I had with the game is already said by others, unfortunately. Like spikes being hard to see. Maybe right as of now it feels like there's a bit too tight of a space to gain momentum and jump high enough? I'd change the level design to be longer cuz just running and gaining momentum was so fun I'd give the player more space to just simply run. Great job!
Hell yeah. I didn't expect this game to be so fun to play at first. The gameplay is awesome. The movement was amazingly done and I had rage so many times but still keep on trying until I win and that felt good. I played until the stage where you have to grapple the enemies to get to the other side but the main issue was that I can't see anything ahead of me so I don't know what to grapple and don't immediately die mid flight by the hot rocks. I don't find a use for the perma hook though. If the camera is fixed and there's more polish I'd even buy the game honestly. That was the most fun I had in a while. Joke was hilarious. Story was very silly. Amazing job!
This is awesome. The art style is the silliest in the jam by far. I love the uniqueness. ost and sfx are also perfect. But the first stage is a bit punishing, I think the player movement being slippery is intentional and it's fun to control but the enemies can be a bit tricky to dodge since they move so fast. I had an amazing time fighting the boss. Also look into it a bit why Gerald is jittering while moving. The common source of bug is putting movement logic/physic logic/camera logic separated in Update() and FixedUpdate().
