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Squarepeg makes Games

51
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A member registered Mar 18, 2015

Recent community posts

Will be picking these up come Payday.

It works and I joined. :)

Discord invite 404s

Thank you so much!

Bit of a feature request. Being able to export as a .STL file from SDF Modeler would be great. I am making 3D Models with SDF modeler and it is a pain to import into blender then export as a .STL then import into my slicing program.

Being able to cut out the exporting to blender bit as a .ply would be great :)

Any word on when the first pre-alpha will drop?

Is it possible to add our own graphics to this?

EZGB looks awesome. Keep us posted on the project :)

I love Sci fi games. Looking forward to seeing more about this :)

Very cool game!

Very Cool!

Hey a bit of a request for this texture pack. Would it be possible to sort each texture by type into their own folders? It feels unorganized right now.

Loving the textures however. :)

https://github.com/Kiamo2/YATI

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Hey rat king,
Thank you for the in-depth reply. Good to hear that you are thinking about changing the default size of the chunks. If you do not mind me asking. What further optimizations do you have in mind for bloed? 

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Hey Rat King - I have two feature requests for Bloed.
First off let me say that - I love this tool. It is amazing and I love it. It is mostly perfect for my needs. Here is what I would like to see improved with the tool.

1. Would it be possible to get some form of customizable chunking system with Level of Detail support? This would be useful for larger environments.
Here are some wiki articles on the subject from the Minecraft wiki. Link 1 Link 2 
Here is what I mean by customizable chunking system.
- The ability to customize the default size of a chunk in blocks along the X, Y, Z.
- The ability to customize the amount of Chunks along the X, Y, or Z
2. Would it be possible to get some form of greedy meshing algorithm for optimization? 
Here is an article on the subject. Link and sample code on how to do it.

Both of these would greatly improve FPS. To give some context on why I am wanting these two features I am building a moderately sized VR game and VR games are very frame rate dependent in order to not make people sick.


If this would be possible please let me know.
Thank you for your time,
HeadClot

Does this work in Godot engine 4?

This is pretty fun.

Hey, this is really cool. A few questions for you about this template.

1. Is this using signals?
2. What is the license for this template?
3. Will this work with Godot 4? 

Poggers moment!

Epic Gamer Moment.

Thank  you so much. :) 

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Hey - I am looking at using World Shaper with Unreal Engine. Would it be possible to get support for exporting 8 and 16 bit heightmaps opposed to just .obj files? I want to point out that unreal uses non power of two heightmap sizes which you can find under the "overall size" column in the UE landscape technical guide

Thank you :)

Could you provide a link to your github or gitlab where you have the updated script? 

Invalid invite for the discord link.

These look awesome!

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Hey got a request for Godot Game tools. Would it be possible to add support for renaming the Mixamo Rig to fit the UE4 Human Rig naming conventions?

Just curious :) 

Just purchased this tool. Really happy to see it getting updates :D

I am happy that you fixed the editor hang. :)

Awesome to hear! I am happy that you made this tool :)

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Hey, 
I downloaded MAST a few hours ago and I love it. Here are some suggestions on some tools that can improve MAST :)

Drag 'n Paint
Being able to drag with an prefab selected and have it paint continuously as you drag the mouse. This would be great for floor tiles, Walls, and the like.

Flood Fill within selection
Drag out a selection on the grid. After you confirm your selection the tool will flood fill the selection. 

Hopefully these additional tools make sense in how I described them. Thank you for making this awesome tool! :)

Hey this is pretty cool :)

Thank you for the info :)

Does this support Windows Mixed Reality headsets?

Hey,
I have a few questions about the Dragon Ruby Game Toolkit.
1. Are there any plans to support files from Tiled Map editor? .TMX and .JSON
2. Is there any form of networking API I can expand on?

Looks like Unreal Engine :)

Hey - 
Just curious if there is support for rendering out the Particle FX from an isometric perspective?

Going to echo this sentiment as well. It is an amazing tool. Thank you :)

Thank heavens for the simplified material setup :)