Will be picking these up come Payday.
Squarepeg makes Games
Recent community posts
Bit of a feature request. Being able to export as a .STL file from SDF Modeler would be great. I am making 3D Models with SDF modeler and it is a pain to import into blender then export as a .STL then import into my slicing program.
Being able to cut out the exporting to blender bit as a .ply would be great :)
Hey Rat King - I have two feature requests for Bloed.
First off let me say that - I love this tool. It is amazing and I love it. It is mostly perfect for my needs. Here is what I would like to see improved with the tool.
1. Would it be possible to get some form of customizable chunking system with Level of Detail support? This would be useful for larger environments.
Here are some wiki articles on the subject from the Minecraft wiki. Link 1 Link 2
Here is what I mean by customizable chunking system.
- The ability to customize the default size of a chunk in blocks along the X, Y, Z.
- The ability to customize the amount of Chunks along the X, Y, or Z
2. Would it be possible to get some form of greedy meshing algorithm for optimization?
Here is an article on the subject. Link and sample code on how to do it.
Both of these would greatly improve FPS. To give some context on why I am wanting these two features I am building a moderately sized VR game and VR games are very frame rate dependent in order to not make people sick.
If this would be possible please let me know.
Thank you for your time,
HeadClot
Hey - I am looking at using World Shaper with Unreal Engine. Would it be possible to get support for exporting 8 and 16 bit heightmaps opposed to just .obj files? I want to point out that unreal uses non power of two heightmap sizes which you can find under the "overall size" column in the UE landscape technical guide.
Hey,
I downloaded MAST a few hours ago and I love it. Here are some suggestions on some tools that can improve MAST :)
Drag 'n Paint
Being able to drag with an prefab selected and have it paint continuously as you drag the mouse. This would be great for floor tiles, Walls, and the like.
Flood Fill within selection
Drag out a selection on the grid. After you confirm your selection the tool will flood fill the selection.
Hopefully these additional tools make sense in how I described them. Thank you for making this awesome tool! :)