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Squared Games

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A member registered Aug 17, 2019 · View creator page →

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This version unfortunately has very bad resource distribution. You will eventually find volatinium, but it might take a couple of sectors.

I will roll out a major update soon which will address the issue.

Thank you for your review. Means a lot!

I agree with you regarding the placement of buildings and regions mechanic. I think they need more work to make the spatial component of the game more meaningful. I am currently experimenting with multiple ideas.

Thank you, I am glad you enjoy this prototype

Thanks for catching that! Was a problem specific to the web-build. Its fixed now.

The next major update will be the PvP update (steam demo) at the end of 2025. It will include:

  • PvP 
  • Ladder system
  • More buildings
  • More units
  • Random map generation (different map each run)

Interesting game! Definitely fun!
At first my reaction was that it was not interesting enough. Like there were no real strategic decisions to make. (note that I never play these kind of games).

Then, when I hit "prestige 1", I became hooked. Wow what I did before is now done super easily. Gives you a big kick. I like it. I see the appeal now. :)

Good implementation. Good UI. Good job.

Fun game! Very polished, there were no bugs as far as I could tell. I died on my first run on wave 2, but maybe it was just bad play.
It is fun to figure out the crafting recipes and discover the new items and places. Some ideas and suggestions:

- Maybe the items from "T2" places could benefit from crafting recipes as well?

- I think the game would definitely benefit from a highscore / leaderboard system. Like keep scaling the monsters higher and higher, and have a leaderboard of players and their setups, see who can last the longest. Would cater to people who like optimizing the builds. I was for example wondering if I should craft lots of boats to benefit from the knockback, but then I already won the game once I discovered all the recipes. So for now it seems like your build does not really matter too much, as long as you give your guys the right attribute items.

- I like sacrificing stuff

- Maybe the placement of your heros could be more dynamic? Instead of just two rows? Not sure - it becomes a lot like a classic tower defense game.

Thank you for playing!
Procedurally generated, random maps will be part of the upcoming PvP update.
Good idea regarding the repair turret. Thanks!

Thanks! Congrats on beating hard mode!

The unintentional buying is definitely a topic I will adress in an upcoming update.  Locking is a planned feature.

Missing power is also a recurring topic. I think it might get solved with a larger buildign variety, but will have to look at it closely.

Automatic belt adjustments is also planned.

Cheers!

Thank you for playing, your feedback, and reporting the bug, it is much appreciated!

Random maps will be part of the upcoming PvP update. It will also include a larger selection of buildings to allow for more varied builds.