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Fun game! Very polished, there were no bugs as far as I could tell. I died on my first run on wave 2, but maybe it was just bad play.
It is fun to figure out the crafting recipes and discover the new items and places. Some ideas and suggestions:

- Maybe the items from "T2" places could benefit from crafting recipes as well?

- I think the game would definitely benefit from a highscore / leaderboard system. Like keep scaling the monsters higher and higher, and have a leaderboard of players and their setups, see who can last the longest. Would cater to people who like optimizing the builds. I was for example wondering if I should craft lots of boats to benefit from the knockback, but then I already won the game once I discovered all the recipes. So for now it seems like your build does not really matter too much, as long as you give your guys the right attribute items.

- I like sacrificing stuff

- Maybe the placement of your heros could be more dynamic? Instead of just two rows? Not sure - it becomes a lot like a classic tower defense game.