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sqrt10pi

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A member registered Nov 26, 2023

Recent community posts

(2 edits)

> Conditioning now adds "priority" to the card it draws.

Oh that feels like a big nerf, but the conditioning builds felt pretty strong to me so probably fair

> New Whispering Earrings which take the first turn for you.

Hi vakku!

> Equipment changes, see above.

Haven't played this build yet, but I like the sound of the equipment changes. That feels like it enables "prepare your build for the combat you might be facing" which feels like a good level of player agency.

> Card energy cost could go negative.

This was a fun bug to exploit when I ran across it. Probably balance changing too much, but taking a 0 energy card and turning it into energy generation was useful.

(1 edit)

Fix: Replace the outdated NW.js runtime

The game's bundled NW.js (Chrome 65) is too old for modern Linux -- it crashes on startup with "Could not find the default font" because it can't parse current fontconfig files.

Steps:

1. Get a newer NW.js runtime from another RPG Maker MV game (or download NW.js directly from nwjs.io). I used the files from a working copy of Lust Doll Plus (a game also from indivi).

2. Back up the old runtime files from the game directory: nw, nwjc, lib/, locales/, icudtl.dat, natives_blob.bin, snapshot_blob.bin, nw_100_percent.pak, nw_200_percent.pak, nw.pak, resources.pak, libffmpegsumo.so, swiftshader/

3. Copy the new runtime files into the game directory: nw, lib/, locales/, icudtl.dat, v8_context_snapshot.bin, nw_100_percent.pak, nw_200_percent.pak, resources.pak, chrome_crashpad_handler

4. Launch with ./nw -- the game files in www/ and package.json are unchanged and work as-is since both use the standard RPG Maker MV structure.

Why it works: All RPG Maker MV games use the same NW.js package format (package.json pointing to www/index.html), so the runtime is interchangeable. Only the NW.js binary and its support files need replacing -- the actual game data in www/ stays untouched.