> Conditioning now adds "priority" to the card it draws.
Oh that feels like a big nerf, but the conditioning builds felt pretty strong to me so probably fair
> New Whispering Earrings which take the first turn for you.
Hi vakku!
> Equipment changes, see above.
Haven't played this build yet, but I like the sound of the equipment changes. That feels like it enables "prepare your build for the combat you might be facing" which feels like a good level of player agency.
> Card energy cost could go negative.
This was a fun bug to exploit when I ran across it. Probably balance changing too much, but taking a 0 energy card and turning it into energy generation was useful.