Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

> Conditioning now adds "priority" to the card it draws.

Oh that feels like a big nerf, but the conditioning builds felt pretty strong to me so probably fair

> New Whispering Earrings which take the first turn for you.

Hi vakku!

> Equipment changes, see above.

Haven't played this build yet, but I like the sound of the equipment changes. That feels like it enables "prepare your build for the combat you might be facing" which feels like a good level of player agency.

> Card energy cost could go negative.

This was a fun bug to exploit when I ran across it. Probably balance changing too much, but taking a 0 energy card and turning it into energy generation was useful.