I'm trying to get into game development and this spritesheet really helps a lot. Thank you!
spyfox321
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I think this is a really well polished game as far as a 2 week jam entrys can get, The the mechanics of double jumping via pressing keys is actually really fun and Pippa's rage being score is a really cute and fun concept for a game.
The few things that I feel are missing I feel are some sound effects and/or a background music.
Charming short minigame with a really impressive feat on being able to run on a NDS (or so it can I don't have an NDS actually). My complaints would be that maybe the game could've been a little bit more longer with more funny items to wash, like alternating between dishes and other items. And maybe some sound effects could've been a nice addition.
The Complexity and Depth of the gameplay is really great, and the Visual Design and the Music really comes together to make a really great game!
If I had to make a complaint it's probably maybe the depth of the mechanics aren't explained very well. So a guide, how to play, or Tutorial would've helped greatly.
Good game! I always Like resource management games like this. Few Suggestions though.
- More Sounds would be nice. zapping sound when turning lights on/off, walking sounds for people, ect. Sound effects just make the game generally more engaging
- Maybe it's just me, but a clearer idea on how the generator overloads would be nice.
- Alert sounds when power production or temperature is critical would let the player know about the situation better!
Another nice small Indie game.
I few suggestiosn to improving games like this: (Hopefully I don't sound too snobby)
- Less Relience on random events would be nice. Some games rely on minigames between events to earn resources, some rely on being able to convert resources between events, simply picking up floating boxes feels a bit lacking to me.
- If you're going for a full pixel aesthetic game, match the sizes of the pixels. This might be a personal jib, but I think this is what divides amatur retro-styled games and good ones. Adding Pixel art versions of the event icons could work too.
- Right now the resources seem to be made so that Warriors are the most rarest, and supplies the common. A balance between these resources could make the resource balancing part of the game more engaging.
