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Clément Duquesne

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A member registered Jun 27, 2014 · View creator page →

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The distortion is not destructive in itself i'm just gradually modulating the base image with a perlin noise, so there's no real adding & substracting, just interpolating.
There are inconsistencies though as you noticed, they come from the moments where I store the current state and use it as a new base image. I should have offset the perlin noise based on the exact zoom position where the snapshot happened but I didn't. This makes the distortion vary depending on the exact position of the previous snapshot.

Basically as you zoom in the original map is gradually distorted by a small-scale perlin noise. Past a certain zoom level the result is stored and gets distorted by an even smaller-scale perlin noise. And this indefinitely

It's an audio-only game, so that's expected

it's a very recent addition actually but yeah

Beautiful writing, and very good pacing of the experience, well done ! I had to play it several times

Great atmosphere, wonderful music, you're really good at capturing these things :)

Beautiful game, love the narration and mood you settle there

@clockworkgadget Damn, which platform ? (if mac, i don't own one so I can't test ..)

Hi, I uploaded a WebGL version, and added a Windows build

Cool ambience and storyline, i liked the small narrative events, would be very nice to make them even more meaningful gameplaywise.