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SpookySquid19

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A member registered Apr 09, 2022 · View creator page →

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I want to preface this by saying I am in no ways saying these models are bad. I absolutely love them and your work. This is just how I tried to bring back the depth from the old models that was lost with the transition to curved limbs.

First, I took the old worker drone model (I have an edited version for OCs but it's the same for others) and isolated the cap on either end as well as one of the segments, further separating them into three objects (I later deleted the two caps and only used the regular segment)


I cleared the parents, then copy and pasted them into a project with the new model (I'm using Doll for this example) and also applied the rotation. For now, I have them in the "Body" collection for visibility. Then I took the curve arm and made it thinner while enabling "Stretch" for the Curve Deform.



After that, I added an Array modifier with a relative offset of 1 on the x axis, then set the count to 13 and moved it along the x axis to line up with the shoulder.


Next, I added the Curve modifier and selected the arm curve.


Because of the earlier enabling of "Stretch" I had to then resize the segment along the X axis and move it a bit until it looked about right.


The end result, in my opinion, at least, looks pretty good, and keeps the deformity of the curves while adding proper depth. Here's a comparison of the curve on the left and the modeled on the right.


Then for organization, I parented the segment to the curve itself and moved it into the "Everything Else" collection.

Unfortunately I haven't been able to get this working correctly with the legs, as they seem to move out of place when posed, but the general concept is there, and I think it could be worth looking into.

Really love a lot of the upgrades in these new models. They look amazing. That being said, I don't know if I like the new worker limbs. I see what you're going for, but they feel too flat now.

I'm not extremely well versed in Blender, but I think a possible solution could be using a mix of array and curve modifiers with a single segment of the limb. Then you might be able to get the bendable nature of curves without sacrificing the depth. Something like this, maybe.

Again, I am not too well versed in Blender, and this is more just throwing out an idea. It's not meant at criticism or anything, because I absolutely love these models.

Hey, so I'm a bit confused, having never used the addon before.

What are you meaning by bending it the first few frames?

I absolutely love these models, but I can never figure out how to make them close their mouths like in these images.


Hey, could you explain what compositing is? This is the first I've heard of it but the eyes look so much better for you than mine.

I'm not sure if I missed something, but the download isn't N, J, V, and Uzi like the page says. It's a base male DD, a base female DD, and a based WD.

Are we allowed to use models like Uzi, the DDs, Doll, etc. as base models for OCs? Also does Uzi have her wings here?

I finally managed to get my brain to let me play, and I replayed it from the start. I very much enjoy this game.
I will say that there still seems to be a bug present when using the flashlight, where if you move the mouse to the top or bottom of the screen, it sometimes moves what I assume is an overlay.

Part of the first demo has been released for supporters. The full first demo is scheduled to come out for everyone on December 3rd, 2024.