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Spooky_Ghost_OG

12
Posts
A member registered Feb 19, 2021 · View creator page →

Recent community posts

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Are there any specific puzzles/mechanics you would like to see? 

Combination spells sound

Does these room look like a spaceship room? 

 It does look like a space room. So yes!

Does the walking seem intuitive? 

 Yes.

Does the spell usage seem intuitive? 

Yes.

Does the information in the text box help? 

 Yes, but it did feel kind of big.

How does camera movement feel? 

It feels a little bit slow for me.

What do you think about the levels size/decor/ect. 

I think it looks good. The environment is great

-Alejandro

How many enemies is appropriate per level?

I am not sure but depending how powerful they are, three would be a good amount to test. 

Would you prefer a HUD?

I don't believe a HUD is necessary unless there is something that we would need to look into.

How strong should the enemy attack the player? 

I think they should be a minimum powerful where it can be dangerous with interaction and drop great items.

How should the player attack? Would you like mouse click combat or full keyboard combat?

Mouse clicking would be better in my opinion.

How do you feel about the jump height/power? Should it be lowered?

I believe the jump is good the way it is.

-Alejandro

What types of enemies would you like to see added to the game?

Some easy characters that can be defeated pretty easily that way I can understand the game a little bit more. 

Does the overall movement of the affection slider feel good?

It looks good and feels good. Really satisfying.

Is there any other additions you would like to see?

Maybe when defeating enemies, you can learn some card tricks if they have better cards being stronger in some way. 

I think it looks really great!

-Alejandro 

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How does movement feel?

I think both the speed and movement are great.

How does the camera feel?

The camera is nice. I played on both my laptop and PC, but camera was super fast on my laptop and hard to maintain. On the PC, it worked perfect

How does the level feel so far?

It looks really nice. I enjoy the design, but I had issues with the colliders.

How do the controls feel?

I only found to move and jump. I think a controls hint or tutorial for them.

-Alejandro

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What types of cards or upgrades would you like to see? 

Some trick cards would be nice. Something like cheating cards. 

What types of enemies would you like to see added to the game?

Maybe some easy characters that can be defeated pretty easily. Character wise, it would be cool to have a professional magician. 

Does the overall movement of the affection slider feel good?

I think it looks good and feels good.

Is there any other additions you would like to see?

Maybe when defeating enemies, you can learn some card tricks if they have better cards being stronger in some way. 

-Alejandro 

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-Does the game provide too much or not enough assistance to the player in terms of solving puzzles?

At first I had a hard time moving and getting out of the room. Some tips would have been very nice.

-Does this room look like a spaceship room?

I think it almost looks like a spaceship. 

-Does the walking seem intuitive?

I kept trying to use the WASD keys to move and couldn't figure out what to do but then found I had to click. Once I knew, it was okay, but it would be nice if it could be faster.

-Does the spell usage seem intuitive?

Yes, when I opened the menu, I was able to use spells great.

-Does the information in the text box help?

Yes. I feel as though it should be faster.


-Alejandro

How was sneaking? 

The sneaking is good, but when I have a gun, I don't think the sneaking is necessary. 

Was it intuitive? 

Yes, everything was clear to understand.

How was whetzel detection (ex. range, accuracy of detection)?

The detection was great.

Do you like your move speed?

The move speed was good.

What do you think of the map size?  

It is a little bit too big.

What skills would make it more fun?  More challenging?

A freeze gun would be a nice touch and more of the reason to keep the sneaking.

Did you like the music and volume level?

The music is great and the volume is good.

* How does the dial feel, is it intuitive

The dial feels great and looks good!

* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)

The arm throw feels a little bit week. I kept getting stuck every time with the hands, but I clicked on the hands and I would be able to move again.

* What do you think of the scenery?

The scenery looks good! It does feel different from how I imagine the character though.

How was sneaking? 

The sneaking was good.

Was it intuitive? 

It was very intuitive trying to go undetected and having enough map to explore.

How was whetzel detection (ex. range, accuracy of detection)?

The detection was good, I found that in sneak mode, I could touch the whetzels and still be undetected. I think the range of touch there could be beneficial.  

Do you like your move speed?

I think the move speed was good, but sprint would be nice.

What do you think of the map size?  

The map size was good. I did not feel like it was too big. A mini map would be nice to have.

What skills would make it more fun?  More challenging?

I think a freeze gun or grenade would be cool to have if there is an area of many whetzels. Some challenges I would find to bee cool is boss whetzels with a bigger radius where sneaking doesn't work, but you can stand still undetected, while also watching out for the other whetzels.

Did you like the music and volume level?

I think the music was great, but a volume slider would be nice to have.

- Alejandro Sandoval

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How does the pacing of the game feel, is it too fast or too slow?

I think the pacing was a little bit too fast, I was running into objects too much and the game just ended too quickly.

In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?

If you repair and make a mistake, you could loose time or make fog appear and have the repairing sprites visible, but the player has to navigate an obstacle. 

Would you like to see Ernie have abilities/upgrades and if so what would you like to see? 

It would be nice to see that if you complete a repair in a specific time frame, you can either slow down time, or add time to the timer.

Game breaking glitches/bugs?

I only saw that I can repair from anywhere in the area if I hit "e."

- Alejandro Sandoval

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How do you feel about the brief puzzle mechanics?

I the puzzle mechanics. At first I did not know that the green boxes opened the doors, but I got a clear understanding pretty quick.  

Were you able to figure them out relatively quickly with a bit of trial and error?

I did figure out the puzzle very quickly with trial and error, though I would enjoy a tougher beginning puzzle. I did like the pit area.

Did you get an understanding of the physics of the current body parts that were present?

Yes I did. The feet are heavy while the hands are a rolling ball. 

I can't wait to see what the finished product looks like.

-Alejandro Sandoval

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What upgrades/weapons would you like to see in the game?

Rapid fire for maybe a few seconds with a cooldown.

What was your favorite mechanic? How do you think it can be improved?

I liked the pickup ability and upgrade options. I think there should be more boundaries so objects don't go into out of reach areas.

What did you dislike and why?

The weapon was not accurate when firing at an enemy and would enjoy more accuracy. When I played, my character had a large hit box radius when the enemies attacked which made it questionable.

Did you feel like anything was missing and what?

I felt that there should be a progression bar.

Did you find the art aesthetic to be cohesive?

I think it looks great!

Did the controls feel natural?

 I also the controls to be difficult. I would have liked for the shooting to be clicks instead of spacebar.

- Alejandro Sandoval