How does the pacing of the game feel, is it too fast or too slow?
I think the pacing was a little bit too fast, I was running into objects too much and the game just ended too quickly.
In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
If you repair and make a mistake, you could loose time or make fog appear and have the repairing sprites visible, but the player has to navigate an obstacle.
Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
It would be nice to see that if you complete a repair in a specific time frame, you can either slow down time, or add time to the timer.
Game breaking glitches/bugs?
I only saw that I can repair from anywhere in the area if I hit "e."
- Alejandro Sandoval