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(1 edit)

How does the pacing of the game feel, is it too fast or too slow?

I think the pacing was a little bit too fast, I was running into objects too much and the game just ended too quickly.

In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?

If you repair and make a mistake, you could loose time or make fog appear and have the repairing sprites visible, but the player has to navigate an obstacle. 

Would you like to see Ernie have abilities/upgrades and if so what would you like to see? 

It would be nice to see that if you complete a repair in a specific time frame, you can either slow down time, or add time to the timer.

Game breaking glitches/bugs?

I only saw that I can repair from anywhere in the area if I hit "e."

- Alejandro Sandoval