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Sponsman

4
Posts
A member registered Jun 12, 2020

Recent community posts

I'm glad to say the team has fixed the problems with the slugs and getting stuck. I noticed some added sounds and the background music is great. Also good job on the finish line, it's really nice. Enjoyable game guys.

(2 edits)

So, I played the new version today and experienced the same problems as tentative with the minions being stuck on edges and such. Otherwise the spitting slugs are just really annoying. I don't manage to finish the second level with any minions, because the spit ball just predicts where I'll be and then kills basically all the minions, it's frustrating. Another thing is the minions getting quite far away from the king when they're dancing, makes it harder to not get them stuck on the environment and it's hard to predict where the minions will land as the indicator only shows the king's dash path.

In the section with the double turret it feels like I will, no matter what, lose minions. Maybe the size of the projectile could be decreased.

(1 edit)

The turret obstacles need work, so does aiming the dash. The minions sometimes get stuck on seemingly flat ground. Great art style though. The UI needs to be improved (blurry, a bit big), but I trust the team will work on that. There also seem to be some performance issues. It started chugging the fps on the 2nd half of the 1st level (i5-6500, gtx 1050ti, 16GB RAM).