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SplendidAutomaton

100
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A member registered Apr 10, 2020 · View creator page →

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took me a bit to figure out, but was quite fun when i did! nice game, good job, very spinny!

Nice gungeonlike :) physics in the level design was quite a sillious jumpscare to my expectations, i enjoyed it! didnt manage to finish the game cuz time and skill issue, but for a jam game tis quite solid

Really polished for a jam game, i love it!~

so much potential -and- so much polish already!

absolute cinema, might be my favourite game of the jam so far! 

the gimmick was very nice, love me a grappling hook, even if it was a little jank around the corners. 

the visuals were simple but passable, quite nice.

the audio and music fit very well, i enjoyed muchly.

And of course, this is business of most serious caliber. 

amazing job!!

`lets go gambling!`

good job on managing to scope down. it aint much now but its a playable lil game, and thats what matters :)

very nice, although i would not have won without the turret modifier xD

Lil guys did a lot for me.

the difficulty sliders were nice, although i wish increasing max energy or air would also increase how much of it you buy at once- i feel like thats an important aspect of it too.

either way, great job! loved the graphics as well :)

is nice, good job :)

quite a simple change to the usual topdown movement, but one that surely puts a --spin-- on them! 

decent tech demo, even if i am grumpy about the ai code. good mindustry vibes for the visuals though.

How Sillious...

Fun idea but the balancing is sadly way off. the operator wheel in general is pointless; the strongest operation is just adding another digit to a number. Yes, even multiplication is weaker than the humble concatenation, as just adding another digit usually acts as -at least- "multiply by 10 but it only takes up one equation slot". I do wonder what you could otherwise cook up with this though, given a set of different operators and faster ramping target numbers

I can see what yall are cooking there, but the game feels frustratingly difficult. the hitboxes reach where it feels like they shouldnt reach; switching lanes is unresponsive, and sometimes your character just doesnt make the turn :/

good job on everything other than gameplay though, the style and premise are quite sillious and the sound design is good!

neat, although i am a tad too skill issued to proper navigate this haha- also, phase powerup is a bit too strong, you can just boost till the end of the level from it

Orbital mechanics are fun :) also SAM-voiced nOrbit character was pretty silly, i enjoyed that. great job!

Veri nice :) simple, but it works! the way the camera works is unusual, but it adds to the feel i think. good job!

Its okay. The game has prepared you to thrive with only one.

10/10, отличный спрайт лифта

is a nice game, found it quite enjoyable. the concept is also rather unique in terms of this jam, which is pretty refreshing to see. Rage platformers for the win :)

pff, the controls don't reset so that you can get used to them, of course :)

Oof, this is quite underrated in my opinion!
the idea is quite well implemented, and I like that.
The gameplay does get a bit repetitive past some point, but it is definitely a great proof of concept.

I am quite glad you like it!
And it is okay not to finish this, I've made the level way too long for a jam game XD

On the topic of "haters", people have their right to be salty :P
Mayhaps the game does fit the theme better than some others, but it is still in a grey area.
Either way, I am happy you understood the intent with my concept!

aye you get it :)

Thank you very much, glad you like it!

Glad you like it!

cool game, but controls are a bit jank. the recoil appears to be calculated wrongly, and that often gets very annoying.

Thanks~ I am glad you like it!

it is fine, most people can't~

Thanks~!

The host doesn't seem to mind.


The host of the jam doesn't seem to mind.

Unfortunately, I can't build for linux or HTML, sorry :(

I have~!

Alrighty, i understand your point~
Making it in such a grey area was, indeed, a risky move.
Thank you for checking it out either way!


Oh yes, that definitely didn't backfire on my device where the game window didn't fit on the screen and i got softlocked at the point where i need to use crowbar on the crack to progress, because the crack was off screen :(
Unfortunately, i couldn't complete the game because of that-

i have practised the art of hiding tutorials for so long... it is finally paying off >:)

Damn the music slaps~
The game is fine as well. wish you had the time to finish graphics properly though :(

Quite neat, yes! Loved the sound effects especially! XD

harhar, a lot like my idea~ But yours tleast isn't as jank to play XD
quite nice quite nice, I like it!

I really like this! Albeit controls were a bit messy, i'd often create a clone instead of jumping when i actually intended to jump :(

Yeah, collectibles are a good idea, i may do that after the rating time ends~!
Not sure about enemies though, that wouldn't really work with how the game is designed atm.
Either way, i am quite glad you like it!

ngl this is a very good game. Really polished, looks pretty, and plays nice. My only complaint is that sometimes an enemy may spawn inside you and thus unfairly mess with the score. That's just a nitpick though!

Also, feel free to check out my submission~