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Defence Console's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #11 | 4.029 | 4.545 |
Audio | #20 | 3.546 | 4.000 |
Overall | #28 | 3.626 | 4.091 |
Gameplay | #28 | 3.465 | 3.909 |
Visuals | #45 | 3.465 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good idea but it's a little hard to play because there're too much actions need to do :'( or maybe I'm bad with that :| But other things is so great. I like your sounds, your arts so much.
Oof, this is quite underrated in my opinion!
the idea is quite well implemented, and I like that.
The gameplay does get a bit repetitive past some point, but it is definitely a great proof of concept.
I like the game
Love the take on the one button game. Once I figured out how to play I couldn't stop, very creative and fun.
Love the creative interpretation of "one button"! Was actually quite fun once I figured out how to play. One other criticism beyond that, is that the "endless" nature of it gets to impossible levels of game play when the swarms get just too much to click through. If you make any changes, consider making the gun autofire. My record on easy is 379 :)
I really love how you have made a twist on a tower defense game! You dont really see that often. Also the art is pretty appealing, even tho the ui is quite basic. Great job overall for submitting in time <3
Creative twist on a classic defence game, pretty cool! The top tier music made up for how bad I was at this game, as did how cute the bugs were (the goo gun made them extra cute which brought me great joy ahhh they were so cute). Maybe the real reason I sucked at this game was because the bugs were too cute to kill? Anyway, as others have said a tutorial level or something would have been nice, and maybe put a few bugs on the game over screen so I get to appreciate them without needing to take aim (bugs are friends not (cannon) fodder!)
Fun game but hard to get into maybe adding a tutorial level to introduce the controls and to make it easier for new players
fun game, but I'm gonna raise a point someone raised about my game: it's hard to get into, and the goal isn't communicated well. Music is good, it's really creative, but the visuals are somewhat lackluster.