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SpK_tk

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A member registered Jun 14, 2020 · View creator page →

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Funny you mention Guilty Gear, I was actually inspired by Drunkard Does Make Wise Remarks for the theme.

I really like the dialog, and some of the puzzles are really fun, but man does this need checkpoints, I got pretty far and got blue screened and had to restart basically the whole game. :( But otherwise really good!

Phenomenal little experience, the ending made me smile a lot. Great job!

As a fellow lawnmowing enthusiast I enjoyed this take on the idea of mowing haha. It's actually super tricky on some of the later levels, and requires some good memorization and execution to complete. Good job overall, I especially love the art of the kid and the player.

Enjoyed my time with it, some of the obstacles were a little tricky but otherwise it was pretty easy. I liked the art of the rats :)

I had fun with this, though it's not the best Tetris clone by any means and not the best Breakout clone by any means, the Tetris controls were fine but the drop shadows made it hard to see exactly what lane I was in, and I was having trouble doing spins, and the paddle in Breakout mode was a little bit too fast. Overall a neat concept even if the core gameplay is just Tetris and Breakout.

Fantastic little experience, great presentation and story, and while the gameplay confused me at first, once it clicked it was very satisfying to do well. Good job!

I had fun with it, the penultimate room especially showed the potential of the mechanic. I think I cheesed a few of the puzzles. Also I stopped taking damage at some point? The controls were the hardest hurdle to get over.

This game was really fun! 
Trying to quickly find where the new button is was tricky. 

There are some minor gripes I have, mainly the fact that, lets say, I press the U button to jump. I jump to the right, and suddenly the controls are randomized and in the very brief window while my finger is still on the U key, U is now the left key, and now I'm suddenly moving to the left. It would also help if the keys were in a more convenient spot, having to look to the top left then quickly back to my guy was a lil awkward, maybe putting it in the bottom center would be nice, though I guess it did make me feel more drunk and out of control so. Also, while this just seems to be a problem across the board for the Godot games I've played, the audio was buggy sounding and weird, and it hurt my ears when there were multiple saw blades on screen. 

Definitely one of the best looking games I've played so far! Some of the collision was a lil wonky and I never ran out of controls besides on like level 3 bc the camera wouldn't scroll to show the grappling point I was supposed to shoot at, but overall I enjoyed this entry.

I really enjoyed this! I had a lot of trouble with 1-Castle, but the last two were fun!