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Hi! We’re Jelly Alchemist - a small, passionate team building a co-op PvE game set in an alternate early 20th-century Europe, blending steampunk, alchemy, and eerie atmosphere. Think Fullmetal Alchemist meets Lies of P, with gloves that manipulate jelly as your core tool. Yes, jelly. It’s essential.
Built in Unreal Engine 5.6, with stylized cartoon 3D visuals, we’ve moved beyond theory: we have a Steam page, working co-op via Steam, and a functional prototype. It’s rough - but alive. That’s where we thrive.
We’re a global crew - veterans and first-timers - united by obsession and pragmatism. We meet regularly, argue openly, and listen. No fluff. Just execution.
Right now, everyone works on passion. We’re building a living prototype - not just an idea - because publishers want to feel potential, not hear pitches.
Our roadmap:
Immediately after: Actively pitch to publishers — materials ready, connections growing.
Then: Formalize the studio, shift to paid roles. We’re building a business, not a hobby.
What we offer now? No salary - yet. But:
Creative freedom within vision.
A team that shares the load and the dream.
A clear path to paid work.
Portfolio-worthy work you’ll be proud to show.
This is the adventure you’ve waited for - raw, real, and risky. If you’re ready to build something meaningful from the ground up, join us.
See our pitch document:
https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...
Chat: Discord @kregzi | Telegram @Snake_stranger
We’re already all-in. Are you?
Hey! We are a small team currently knee‑deep in work on a game called **Jelly Alchemist**.
What is the project?
- Jelly Alchemist is a PvE action game from a first‑person perspective.
- Set in an alternate early‑20th‑century Europe where steampunk meets alchemy.
- Engine: Unreal Engine 5.6.
- Style: 3D anime.
- References: Risk of Rain 2, Genshin Impact, Lies of P, Fullmetal Alchemist.
What we already have:
- ✅ A purchased Steam page.
- ✅ Working multiplayer via Steam.
- ✅ A playable prototype you can explore.
Honest talk about money:
We’re currently driven by enthusiasm. This is a conscious decision. Our goal isn’t to make a living from snacks; it’s to present a strong working build to a publisher.
Our plan:
1. Finalize the prototype (already on the finishing line).
2. Actively pitch the project.
3. Upon securing investment, formalize the studio and transition to full‑time paid work. We’re building a business, not a hobby club.
Who we need to make a breakthrough:
- Unreal Engine Developer (C++/Blueprints)
Someone comfortable with UE 5.6. Experience with networking code is a huge plus.
- 3D Artist (Characters / Environment)
Create stylish anime‑style visuals. If you can make it “juicy,” you’re on the right track.
- Game Designer (System/Balance)
A brain that can turn a set of mechanics into polished gameplay and document it in a GDD.
- Level Designer
Your job is to design levels where level design tells a story and challenges the player.
Why join us:
- No bureaucracy: Direct influence on the project. Your contribution = the face of the game.
- Skill‑diverse team: We come from different countries with varied experience but share a common vision.
- Clear roadmap: We know when we’ll approach a publisher and what’s needed.
- Atmosphere: Live calls, honest feedback, and healthy motivation.
Jump into the team here:
- 📃 Pitch Deck (art, gameplay, vision): https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...
Contact us:
- Telegram: @Snake_stranger
- Discord: kregzi
Let’s make the game together. Looking forward to chatting! ✌️
Hi! We're Jelly Alchemist, a small but driven team building a co-op PvE horror game set in an alternate early-20th-century Europe. It blends steampunk, alchemy, and a chilling atmosphere. Picture a mix of Fullmetal Alchemist and Lies of P, only your main tool is a pair of jelly-powered gloves. Yes, jelly. Non-negotiable.
Built in Unreal Engine 5.6 with stylized cartoon 3d art, this project has already left the drawing board. We have a Steam page, working co-op via Steam, and a playable prototype. It's rough, but it's alive, and that's where we shine.
Our crew is international: veterans and newcomers united by passion and pragmatism. We meet often, speak openly, and listen to each other. No fluff, just execution.
Everyone here works from pure passion. We're crafting a living prototype because publishers want to feel potential, not hear promises.
Action plan:
Next month: Polish the core mechanics until they make people say "wow."
Right after that: start pitching publishers with our ready-to-go materials and growing network.
Next: formalize the studio and move to paid positions. We're building a business, not a hobby.
We need:
UE5 programmer (Blueprints/C++): multiplayer experience makes you a hero.
2d artist (environments, characters, props): bring our world to life.
3d artist (environments, characters, props): bring our world to life.
You'll get creative freedom within the concept, teammates who share both the load and the dream, a clear path to paid work, and portfolio pieces you'll be proud to show.
This is the adventure you're waiting for: real, gritty, and risky. Ready to build something meaningful from zero? Join us.
Check our deck:
https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...
Chat: Discord @kregzi | Telegram @Snake_stranger
We're already moving. Are you?
Hey!
We’re a small but passionate team currently knee-deep in development on a game called Jelly Alchemist
What is Jelly Alchemist?
It’s a coop horror game, first/third-person game set in an alternate early 20th-century Europe, blending steampunk and alchemy.
- Engine: Unreal Engine 5.6
- Art style: 3d anime
- Inspirations: Fortnite PvE, Genshin Impact, Lies of P, Dispatch, Fullmetal Alchemist
What we have so far:
✅ Steam page purchased
✅ Functional coop via Steam
✅ Near-complete prototype
Who are we?
We’re a diverse team scattered across time zones and countries. Some of us have shipped games before, others are working on their first. What unites us is a shared obsession with the project and a grounded understanding of how games are made and sold. We’re not dreamers floating in the clouds - we’re in constant communication, openly discussing ideas, and listening to each other. Creative contribution is key here.
Important to say outright:
Right now, everyone is working on enthusiasm alone. This is temporary. We believe that to catch the attention of a serious publisher, you need more than just an idea - you need a working prototype you can actually play. That’s what we’re building.
Our plan:
- Next 1 month: Polish the prototype and bring key mechanics to a “wow” state.
- Immediately after: Start pitching. Outreach materials are already in the works.
- If successful: Form the studio and move to partial or full compensation. We’re building a business, not an eternal hobby club.
Who we’re looking for right now:
We need people ready to invest time and effort now, while the project is still raw, for the sake of something bigger than a resume line (though that too, of course).
Yes, it’s a risk. But we believe the game is worth it.
Specifically, we’re looking for:
- Unreal Engine 5 Programmer: Blueprints, C++. Multiplayer experience? You’re our hero.
- 3d Artist: Characters, props - we need to bring the world to life with memorable details.
- 2d Artist: Environments, characters, props - we need to bring the world to life with memorable details.
- Game designer - if you known balance for the game, documentation creation and experience then you are our savior
Scriptwriter - If you have many years of experience in creating a story for game worlds and you’ve seen The Fullmetal Alchemist, then we’re waiting for you
- Level Designer: Someone to make players explore forgotten lab corridors, dodge traps, and face enemies.
What we can offer right now:
Not money yet. But something still valuable:
- Creative freedom (within the project’s vision and common sense)
- A team that doesn’t pull the blanket to one side, but is genuinely excited by the shared goal
- A clear plan to transition to commercial development
- A portfolio piece you’ll be proud to show off
Pitch - https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...
Contact us:
- Discord: kregzi
- Telegram: Snake_stranger
If you want to have fun on calls and get solid feedback on your work - join us!
Hi! We are Jelly Alchemist, a small team developing a cooperative PvE horror game set in an alternative Europe of the early 1900s: imagine a mixture of Fullmetal Alchemist and Lies of P, where alchemical gloves use jelly as the main tool. Yes, jelly. It’s vital.
Built on the Unreal Engine 5.6 with stylized 3D graphics, the game went beyond theory: the page is launched in Steam, cooperative mode works through Steam, and there is a playable prototype. It’s a raw, but real game. That’s where we thrive.
Global group of veterans and newcomers, united by passion for their cause and pragmatism. We meet weekly, fiercely argue and listen to each other. No unnecessary information. Only communication.
Now everyone is working for the portfolio and enthusiasm. We’re not just offering ideas - we’re showing a living, evolving prototype. Publishers want to feel the potential - and we give it to them.
Action plan:
In the next 1-2 months: from polish game mechanics to impressive quality.
Immediately after this: actively offer your materials to publishers - the materials are ready, contacts are expanding.
Then: formalize the studio, go to paid work. It’s a business, not a hobby.
What do we offer now? No salary yet. But there is: Creative freedom within our vision;
A team that shares our goals and implements them;
Clear path to paid work;
Portfolio of works that you will be proud of.
It’s a real, exciting adventure you’ve been waiting for. If you’re ready to create something meaningful from scratch - join us.
Presentation: https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...
Communication: Discord @kregzi | Telegram @Snake_stranger
Hi! We are Jelly Alchemist, a small team developing a cooperative PvE horror game set in an alternative Europe of the early 1900s: imagine a mixture of Fullmetal Alchemist and Lies of P, where alchemical gloves use jelly as the main tool. Yes, jelly. It’s vital.
Built on the Unreal Engine 5.6 with stylized 3D graphics, the game went beyond theory: the page is launched in Steam, cooperative mode works through Steam, and there is a playable prototype. It’s a raw, but real game. That’s where we thrive.
Global group of veterans and newcomers, united by passion for their cause and pragmatism. We meet weekly, fiercely argue and listen to each other. No unnecessary information. Only communication.
Now everyone is working for the portfolio and enthusiasm. We’re not just offering ideas - we’re showing a living, evolving prototype. Publishers want to feel the potential - and we give it to them.
Action plan:
In the next 1-2 months: from polish game mechanics to impressive quality.
Immediately after this: actively offer your materials to publishers - the materials are ready, contacts are expanding.
Then: formalize the studio, go to paid work. It’s a business, not a hobby.
What do we offer now? No salary yet. But there is: Creative freedom within our vision;
A team that shares our goals and implements them;
Clear path to paid work;
Portfolio of works that you will be proud of.
It’s a real, exciting adventure you’ve been waiting for. If you’re ready to create something meaningful from scratch - join us.
Presentation: https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...
Communication: Discord @kregzi | Telegram @Snake_stranger

We are Jelly Alchemist, a small team developing a cooperative PvE horror game set in an alternative Europe of the early 1900s: imagine a mixture of Fullmetal Alchemist and Lies of P, where alchemical gloves use jelly as the main tool. Yes, jelly. It’s vital.
Built on the Unreal Engine 5.6 with stylized 3D graphics, the game went beyond theory: the page is launched in Steam, cooperative mode works through Steam, and there is a playable prototype. It’s a raw, but real game. That’s where we thrive.
Global group of veterans and newcomers, united by passion for their cause and pragmatism. We meet weekly, fiercely argue and listen to each other. No unnecessary information. Only communication.
Now everyone is working for the portfolio and enthusiasm. We’re not just offering ideas - we’re showing a living, evolving prototype. Publishers want to feel the potential - and we give it to them.
Action plan:
In the next 1-2 months: from polish game mechanics to impressive quality.
Immediately after this: actively offer your materials to publishers - the materials are ready, contacts are expanding.
Then: formalize the studio, go to paid work. It’s a business, not a hobby.
What do we offer now? No salary yet. But there is: Creative freedom within our vision;
A team that shares our goals and implements them;
Clear path to paid work;
Portfolio of works that you will be proud of.
It’s a real, exciting adventure you’ve been waiting for. If you’re ready to create something meaningful from scratch - join us.
Presentation: https://docs.google.com/presentation/d/1hfcNFddJhAZc3JNEcj0Ur6JFxkvPGVX0c3iZHUKQ...
Communication: Discord @kregzi | Telegram @Snake_stranger
Hi! I wrote you on Instagram that I want to invite you to join our team.
We are Jelly Alchemist, a small team developing a cooperative PvE horror game set in an alternative Europe of the early 1900s: imagine a mixture of Fullmetal Alchemist and Lies of P, where alchemical gloves use jelly as the main tool. Yes, jelly. It’s vital.
Built on the Unreal Engine 5.6 with stylized 3D graphics, the game went beyond theory: the page is launched in Steam, cooperative mode works through Steam, and there is a playable prototype. It’s a raw, but real game. That’s where we thrive.
Global group of veterans and newcomers, united by passion for their cause and pragmatism. We meet weekly, fiercely argue and listen to each other. No unnecessary information. Only communication.
Now everyone is working for the portfolio and enthusiasm. We’re not just offering ideas - we’re showing a living, evolving prototype. Publishers want to feel the potential - and we give it to them.
Action plan:
In the next 1-2 months: from polish game mechanics to impressive quality.
Immediately after this: actively offer your materials to publishers - the materials are ready, contacts are expanding.
Then: formalize the studio, go to paid work. It’s a business, not a hobby.
What do we offer now? No salary yet. But there is: Creative freedom within our vision;
A team that shares our goals and implements them;
Clear path to paid work;
Portfolio of works that you will be proud of.
It’s a real, exciting adventure you’ve been waiting for. If you’re ready to create something meaningful from scratch - join us.
Presentation: https://docs.google.com/presentation/d/1hfcNFddJhAZc3JNEcj0Ur6JFxkvPGVX0c3iZHUKQ...
Communication: Discord @kregzi | Telegram @Snake_stranger
Привет! Мы — Jelly Alchemist, небольшая, но увлеченная команда, создающая кооперативную PvE-хоррор игру, действие которой разворачивается в альтернативной Европе начала 20-го века. В ней сочетаются стимпанк, алхимия и жуткая атмосфера. Представьте себе смесь Fullmetal Alchemist и Lies of P, где ваш основной инструмент — перчатки, работающие с желе. Да, именно с желе. Это необходимо.
Созданный на движке Unreal Engine 5.6 со стилизованной мультяшной 3D-графикой, этот проект вышел за рамки теории: у нас есть страница в Steam, работающий кооперативный режим через Steam и функциональный прототип. Он ещё сырой, но живой. Именно в этом мы и преуспеваем.
Мы – международная команда, состоящая из ветеранов и новичков, объединенных страстью к своему делу и прагматизмом. Мы регулярно встречаемся, открыто обсуждаем идеи и слушаем друг друга. Никакой лишней информации. Только исполнение.
Сейчас все работают бесплатно над проектами для портфолио. Мы же создаём живой прототип, а не просто идею, потому что издатели хотят почувствовать потенциал, а не просто выслушать предложения.
Наш план действий:
В ближайшие 1-2 месяца: довести основные механики польской механики до уровня «вау».
Сразу после этого: активно предлагайте свои материалы издателям — материалы готовы, связи расширяются.
Затем: официально оформить студию, перейти на оплачиваемые должности. Мы строим бизнес, а не хобби.
Нам необходимо:
Программист на UE5 (Blueprints/C++). Опыт работы в многопользовательских играх? Отлично. Готов учиться? С удовольствием.
2D-художник (окружение, персонажи, реквизит) — оживите наш мир.
3D-художник (окружение, персонажи, реквизит) — оживите наш мир.
Дизайнер уровней — создавайте напряженные коридоры лаборатории, ловушки и погони.
Что мы предлагаем сейчас? Пока никакой зарплаты. Но:
Творческая свобода в рамках концепции.
Команда, которая разделяет бремя и мечту.
Четкий путь к оплачиваемой работе.
Работы, достойные вашего портфолио, которые вы с гордостью сможете показать.
Это приключение, которого вы ждали — настоящее, реалистичное и рискованное. Если вы готовы создать что-то значимое с нуля, присоединяйтесь к нам.
Ознакомьтесь с нашим программным документом:
https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...
Чат: Discord @kregzi | Telegram @Snake_stranger
Мы уже в деле. А вы?


Hello there!
My name is Adrian, and I'm assembling a team to develop our game Jelly Alchemist.
I've been in game dev for several years now, and during this time I've gained experience in:
Production and project management.
Marketing and communication.
Programming unreal engine
Now, I'm burning with the desire to create something special together with other passionate people.
About Us & The Project
Jelly Alchemist is a cooperative first-person horror game with alchemy, crafting, and... jelly. It's our creative experiment and a place to implement bold ideas.
- Genre: Cooperative horror (PvE) with elements of shooter, platformer, and crafting.
- Setting: 1920s century Europe with futurism and alchemy style.
- Engine: Unreal Engine 5.6.
- Graphics: 3d in an anime/cartoon style.
- Reference - Fortnite, Genshin Impact, Yapyap, Slime Rancher 2, Despatch and Fullmetal Alchemist (2003)
- Stage: Active prototype development. Release is planned for next year.
We are a small, informal team. We work for fun, without hellish pressure, on a flexible schedule. We value feedback, weekly sync calls, and are open to your creative input.
👥 Who I'm looking for right now:
- Unreal Engine 5+ Programmer (Blueprints, C++, interest in multiplayer).
- 3d Artist (environment / characters / props).
- 2d Artist (environment / concepts / props).
- Art Lead / Art Director to establish a unified style.
- Level Designer.
- Game Designer (balance, documentation).
- And just alchemy-inspired enthusiasts with burning eyes!
⚠️ Honest & Important:
- The project is unpaid at the start (work is based on enthusiasm, in your free time).
- We offer creative freedom, real experience, portfolio material, and a chance to influence the game from the very foundation.
📌 Project Pitch Deck (to understand the atmosphere and gameplay):
💬 Ready to discuss your ideas and join?
Contact me:
Discord: kregzi
Telegram: Snake_stranger
Good afternoon!
We are a 14 member indie team at Spirit Spark Studios, and are currently working on an exciting first-person horror adventure game called “Wild Jelly”. We are looking for new team members to strengthen our roster, and are currently working on an enthusiastic team!
About the project:
Wild Jelly is a first-person survival-horror with shooter and puzzle elements. The player assumes the role of Max, a young heir of a marmalade factory. To get the inheritance, the hero has to go to the abandoned factory and face its creepy secrets.
During the game the player has to solve puzzles and fight with opponents using a special device - a marmalade cannon. This cannon has three main shooting modes, which the player gets acquainted with gradually as he progresses through the game.
- Engine: Unreal Engine 5
- Genre: Horror, Puzzle, Survival
- Setting: Science Fiction and Occult
- Platform: PC
- References: Bendy and the Dark Revival, Slender: The Arrival, Poppy Playtime, FNAF TJOC.
At the moment we are urgently looking for specialists to continue working on the project:
- 3d animator
- Community manager
- 2d artist
If you are interested in cooperation or want to discuss details, don't hesitate to contact me! My contacts: Telegram (Snake_stranger) or Discord (kregzi).
We would be glad to have any help in completing our project. Thank you for your attention!
Hello, we are a small indie team Spirit Spark Studios. We are a team of 16 people, and we are working on a first-person adventure horror game called "Wild Jelly". We are currently looking for additional specialists to strengthen our team and finish the project. We work on enthusiasm.
Our game tells the story of a mysterious gummy factory, which the player explores at night and combines this with routine activities during the day. As the game progresses, the hero encounters various gummy monsters, puzzles and hallucinations, which are intensified by persecution mania. The game is built on Unreal Engine 5 and has a unique visualization combining grayscale and bright shades of red, green and yellow.
We are currently looking for the following specialists to help us finish the project:
3D artist: creating low / high poly props for the game.
3D animator: creating animations for objects and characters.
UI designer: creating icons and UI for the game.
If you want to talk to me, here is my contact: Telegram (kus1m) or Discord (kregzi).
We will be glad to any help in compl
eting our project and creating a unique and exciting game in the horror genre. Thank you for your attention!




