That's really great to hear! I love seeing them in action :)
Spiral Atlas
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Hi! I'm making an asset pack of expressions, with paid and PYWY parts, using a Blender program with variables for eyelash width, eye angle etc. Would it be ok to release eye images with the same dimensions as your eyes (I effectively traced the eyelashes and pupil outline as my base to edit from)? I'd link to your account both for credit and to let people know where they can find full sprites with compatible dimensions. My pack isn't as pretty as yours but offers a wider range of expressions and shapes (including eyebrows and mouths, which I didn't base on yours). If it's not ok I'll just release a more generic "anime" style which won't match your art so closely.
Also: I can make the parts based on your art all PWYW if you are more comfortable with that.
WAIT. I MISREAD OPT IN AS OPT OUT AND ACCIDENTALLY OPTED OUT. I AM A DUMBASS. Ok that is absolutely on me, I'll send an email to discuss it but I guess worst case I am helping other potentially poorer queer people make ends meet haaa. Good thing I asked, and thanks for getting back to me so quickly, or I'd have had an awkward surprise later on!
Hi, I was wondering how you judge financial need, since I didn't notice anything in the form, and it's not always obvious from social media etc. In my case I would want to get across that my financial need is relatively *low* as queer game devs go, the money would definitely be useful but my basic needs are all met.
Sorry about that and thanks for letting me know about the problem! I forgot to say you should install pillow https://python-pillow.github.io/
EDIT: Someone gave me a fix, will leave my comment here in case anyone else hits the same problem:
camera:
mesh True matrixcolor SepiaMatrix()
Hello, I apologise if I'm missing something obvious since I don't understand shaders very well, but: I am having trouble applying a sepia filter (or any other colour transform) to images which have been edited via RGBColorize. My goal is to make everything onscreen sepia coloured. Currently I'm using "camera at sepia" where sepia is a transform using SepiaMatrix(), it makes everything sepia coloured except any images which have been edited via RGBColorize. I don't have the same problem when I edit the same images with other shaders or matrix colour transforms, so it seems to be RGBColorize specific. Is there some way to use RGBColorize differently, or a different way to make everything onscreen sepia coloured? I tried a shader based colour transform on the camera instead of a matrix based one and had the same problem.
No need to apologise, thanks for asking, I didn't explain that part in much depth, and you've inspired me to add some links to tutorials.
render_cameras.py and toon_shader_process.py are run inside Blender, as Blender python scripts. Here's a tutorial which goes into running python in Blender: https://www.lowpolymodelsworld.com/post/blender-scripting-for-beginners-a-step-b...
combine fotosketcher.py is run on your computer as a stand alone python script. The specific steps to run it will depend on your computer. Here's a tutorial about running it on windows I found by searching for "Run python Windows", there are similar tutorials out there for Mac and Linux. https://learnpython.com/blog/run-python-script-windows/ I personally run python on a Mac laptop via Visual Studio Code's inbuilt terminal.
I only skimmed these tutorials to make sure they seemed basically okay, but if they don't work for you there's lots of others out there.
It's great isn't it? That's Recluse by Holizna https://holiznacc0.bandcamp.com/track/recluse and he has a bunch of other very cool music!













































