I know this is probably totally against the design philosophy of the game, but a tourist /sightseeing mode sans centipede would be a great addition. So much time must have been spent creating the intricate levels, it would be a shame not to take in the world at a leisurely pace without any time pressure. Great game. I hope you can make a sequel or expand on the base experience.
Spike
Recent community posts
Really impressed with your game. I love the texture free design and overall minimalistic feel. I’ve dabbled with Unreal Engine over the years, and you have nailed to the 2 things I’ve been struggling with. One is a fluid and dynamic player traversal system and the second is an atmospheric lighting template, that isn't a resource monster. Great work.
Hi,
Loving the game so far. I'm playing on multiple PC. Where is the user save data stored? So I can keep my expereince on all PC's.
I've put about 4 hrs into the demo and have a few suggestions regarding gameplay. I understand the game has changed alot and would like to try a newer build and they relay my thoughts. But for now, here's my views on the demo.
Love the overall artstyle.
Great synthwave soundtrack.
Plays well with just a mouse. I reversed the drag option.
Gameplay is very reminiscent of Shadow Wars 3DS (Gollop). One of my all time fav TRPG
Suggestions.
Auto turrets
Long range Scanners
Drones
Spider nano bots (Hack NPC)
Explosives
All the above could be in the later game demo or already be in the new greenlit build?